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New Q4 info - Rhino Squad

Posted: Sat Jul 30, 2005 1:35 pm
by o'dium

Posted: Sat Jul 30, 2005 1:39 pm
by Mr.Magnetichead
Shouldn't you be out doing grown up things with your fiance?

Posted: Sat Jul 30, 2005 1:40 pm
by o'dium
Mr.Magnetichead wrote:Shouldn't you be out doing grown up things with your fiance?
I've got back. Its called driving, and life. Now that i've just seen this info, i've posted it, and i'm going to have laugh at pizza hutt with family then onto a movie, maybe charlie and the CC, maybe Dark Water. Either way, i'll be out of the house, you will still be here, you sad git. Now fuck off.

Posted: Sat Jul 30, 2005 1:41 pm
by Mr.Magnetichead
Oh god! Someones at home on a saturday afternoon? OH GOD THE HUMANITY!

Posted: Sat Jul 30, 2005 1:51 pm
by phantasmagoria
[lvlshot]http://image.com.com/gamespot/images/2005/209/reviews/531883_20050729_screen003.jpg[/lvlshot]

Why are Raven insisting on using pathetically low res textures when they know how gash they looked in Doom3? that gun looks utter trash

Posted: Sat Jul 30, 2005 2:06 pm
by busetibi
phantasmagoria wrote: that gun looks utter trash
w3rd!
and whats with the 1000 yrd stare he has?

fuck, it just keeps getting worse :puke:

Posted: Sat Jul 30, 2005 2:10 pm
by DRuM
The thing that stands out to me is the eyes. Everything on the face looks pretty good but I think it's the white of the eyes that makes them look odd and unnatural.

Posted: Sat Jul 30, 2005 2:16 pm
by busetibi
errr,since when do elbows have points?
you can see the muscle on his bicep, but the fucking elbow has a point!!!

Posted: Sat Jul 30, 2005 2:21 pm
by Brian Slade
Lieutenant Voss got his name because it rhymes with "boss."
Well they sure as hell thought long and hard about that one.

Posted: Sat Jul 30, 2005 2:58 pm
by DRuM
Still, if it's gonna have such things as picmip 5 and vertex lighting and other graphical things that can be reduced for more advantageous gameplay, that's what I'll be doing anyway.

Posted: Sat Jul 30, 2005 3:05 pm
by ppp
Farted and got some runny 'follow-thru'

"OK guys we're going in hot [Pfffffft] oh shit"

Posted: Sun Jul 31, 2005 9:17 am
by o'dium
phantasmagoria wrote:[lvlshot]http://image.com.com/gamespot/images/2005/209/reviews/531883_20050729_screen003.jpg[/lvlshot]

Why are Raven insisting on using pathetically low res textures when they know how gash they looked in Doom3? that gun looks utter trash
Its the HL way of things. Its a smart way really, but yes, a little soar on the eye.

You have two weapons. Your first person, and your world. The first person obviously contains far more detail, because it "can", its optimized in a way so that unseen polies are not even on the mesh. The low poly model is made simply because it has to be, and so its made for the world. It has to be low poly, otherwise when you will clutter the level up with loads of higer poly weapons and ammo, which can bog down older systems.

In Quake 3 this wasn't a problem. Quake 3 used a tag based system which meant that the detail on the first person weapon was the detail on the world weapon; Because they were the same mesh. Now, you get the chance of drawing two models, so ones made lower poly.

I obviously agree with this for performance reasons, itsa good call. But yes, it DOES look very poor on the eye, almost as if the detail level is even lower than very very old games :( Sadly, people see that and forget "why" its like that.

Posted: Sun Jul 31, 2005 7:34 pm
by Duhard
o'dium, shut the fuck up.

Posted: Sun Jul 31, 2005 7:44 pm
by o'dium
Duhard wrote:o'dium, shut the fuck up.
1 vs. 1? :lol:

Posted: Sun Jul 31, 2005 7:45 pm
by Duhard
o'dium wrote:1 vs. 1? :lol:
Deal, are you east coast?

Posted: Sun Jul 31, 2005 7:47 pm
by Duhard
Houston we got a problem..

Posted: Sun Jul 31, 2005 7:49 pm
by o'dium
UK, suppose the games off? :lol:

Posted: Sun Jul 31, 2005 7:51 pm
by Duhard
o'dium wrote:UK, suppose the games off? :lol:
Nah, too bad for you but you'll have to get spanked by 50 frags today...cheer up.

Posted: Sun Jul 31, 2005 8:14 pm
by Duhard
*whistles*

Posted: Sun Jul 31, 2005 8:16 pm
by Don Carlos
wanna play big boy?

Posted: Sun Jul 31, 2005 8:25 pm
by Mogul
Good grief. The guns in this game lack style soooo much.

Posted: Sun Jul 31, 2005 8:33 pm
by o'dium
Mogul wrote:Good grief. The guns in this game lack style soooo much.
They arn't that bad, they just look a bit weak thats all, but dont they always in games?

Image

Posted: Sun Jul 31, 2005 8:35 pm
by MKJ
i thought quake2's weapons looked great, with divers idle and reload animations.
much better than quake3's :icon19:

these look quite generic, IMO. like the usual run-of-the-mill spacemarine assault gun

Posted: Sun Jul 31, 2005 9:18 pm
by ^misantropia^
DRuM wrote:Still, if it's gonna have such things as picmip 5 and vertex lighting and other graphical things that can be reduced for more advantageous gameplay, that's what I'll be doing anyway.
Wise words this man speaks.

Posted: Tue Aug 02, 2005 5:06 pm
by Duhard
Don Carlos wrote:wanna play big boy?
You still got q3 installed pretty boy?

I'll gladly play with you again, it's been a while since we've played together...last time was when I yankowned the entire europe continent, remember?

*kiss*