Model request thread?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
rep
Posts: 2910
Joined: Fri Aug 30, 2002 7:00 am

Post by rep »

Yeah, my schedule goes something like...

7:00AM: Wake up, drink two tall glasses of chilled water, apply cleansing agents and lotion, 500 stomach crunches.
7:05AM: Free standing curls for 10 minutes, followed by water and a quick breakfast.
7:20AM: Hygienics, and shower.
7:30AM: Leave for work
8:00AM: Work
4:00PM: Come home, finish outstanding errands
5:00PM: 500 crunches, dinner.
6:00PM-12:00AM: Time for the dames.
12:00AM-1:00AM: 10-12 miles of fun on a bike.
1:00AM-3:00AM: Computer time.

As you can see, I clearly have an opening between 3:00AM and 7:00AM. I guess I'll do all these models in that time.

Oh wait...
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
4g3nt_Smith
Posts: 711
Joined: Sun Feb 15, 2004 8:00 am

Post by 4g3nt_Smith »

Well, you could do it at work, as I'm sure your shit coding job at Opera leaves you lots of free time, since the browser never goes anywhere.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

You work for Opera??!! Are you the reason that banner finally went away? If you are, you are my idol. Thanks REP.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

:bluelaughingicon:
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

Lenard wrote:You work for Opera??!! Are you the reason that banner finally went away? If you are, you are my idol. Thanks REP.
What? Opera without banner? You have to thank some crack team ;)
REP, thanks for the best browser on Earth :)

Requesting models looks like not a bad idea, but I'm not sure if we got enough modellers in here.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I have more free time than him and I will make a half-assed attempt at anything you request. Acutally I wish you would request some stuff for me to make. Feel free to email me with requests if I don't answer for a while.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Oh god. I'll try. Thanks for the request.

PS: The problem for me here is that tumble weeds will be like 5 polys and all texturing besides that. I will try my damndest though.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

Lenard wrote:Oh god. I'll try. Thanks for the request.

PS: The problem for me here is that tumble weeds will be like 5 polys and all texturing besides that. I will try my damndest though.
you could add a bit of 'depth' and interest by either adding a second layer inside the weed (*cough, splutter, weeeeezzz - copiuos amounts of laughter*) or using some criss crossed flat plane with 'bits' sticking out from the edges to give it that rough look.
bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

4g3nt_Smith wrote:Well, you could do it at work, as I'm sure your shit coding job at Opera leaves you lots of free time, since the browser never goes anywhere.
What's the deal dude, there is a reason for r&r.
Post Reply