
Just for information: It's a duel map for cpma, so it has some minor issues in vanilla (as the crates for example, you get stuck on them), but if you like it though and you have some improvement suggestions, let me know

It's beta-time,
I kept the layout of alpha8 so far, just some minor tweaks.
I added some boxes in the RA area to give the player a second option to escape.
I'm still searching for a crusher, that fits the theme, perhaps anyone has some nice idea... (it's just a visual question).
Is the crusher useful at all?
I'm (not) waiting for some guy worrying about those lightbeams, dunno if I can get rid of those

I'm still interested in following points:
- itemplacement
- spawns
- cosmetics :-) (the beta is only 83,5% done, so you find some spots that are not as detailed as the rest of the map)
- are the crates handy for vertical connections, or just annoying?!
The room which has be fixed most is probably the MH room. So any suggestion on this location are very appreciated.


You can play the map on Lazery Servers:
Quake 3 CPMA TNY 1 217.158.150.85:27961
Quake 3 CPMA TNY 2 217.158.150.85:27964
Just /callvote map pukka3tourney2_beta1
and don't forget to vote for a official map before you leave the server...
I'm interested in your demorecordings again!
So, can't wait what you think of and what suggestions/ideas you have.
And finally the download loacation: pukka3tourney2 Beta
Cheers! sumatra