
So what *hasn't* been done?
- land of the dwarfs style, where the player is OVERsized compared to the architecture (opposite of PadMod)
- japanese style (I can only think of one map, the 3w Japan ctf)
- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)
- sock did the one and only Mayan style map. If Egyptian can be done to death, there's still scope here.
- Venice/Siena/medieval Italian hill town style, full of winding lanes and little bridges. Thought about doing this in q3 many times but instead I'm doing it in an HL2 project.
- I don't think anyone's done 'Maori village' yet
- undersea base
- comedy maps (not sure where the comedy would come in, but hey...)
- map based on human organs, like ctf with one flag in the mouth, the other in the sphincter :lol:
OK, I've run out of ideas...
- japanese style (I can only think of one map, the 3w Japan ctf)
- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)
- sock did the one and only Mayan style map. If Egyptian can be done to death, there's still scope here.
- Venice/Siena/medieval Italian hill town style, full of winding lanes and little bridges. Thought about doing this in q3 many times but instead I'm doing it in an HL2 project.
- I don't think anyone's done 'Maori village' yet
- undersea base
- comedy maps (not sure where the comedy would come in, but hey...)
- map based on human organs, like ctf with one flag in the mouth, the other in the sphincter :lol:
OK, I've run out of ideas...
-
- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
There are more. Don't have any links at hand but they exist.seremtan wrote:- japanese style (I can only think of one map, the 3w Japan ctf)
Coolseremtan wrote:- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)

Maybe a remake of that Venetian level from the original Tomb Raider? Always liked that map...seremtan wrote:- Venice/Siena/medieval Italian hill town style, full of winding lanes and little bridges.
-
- Posts: 557
- Joined: Wed Feb 16, 2005 8:10 pm
Been done (by me):- undersea base


I think Painter also did an underwater base map..
- architecture of the future as seen through the eyes of a 50s sci-fi pulp novel cover artist (i.e. all curves and domes and shit)
great idea

- map based on human organs, like ctf with one flag in the mouth, the other in the sphincter
Levellord did a map that looked like a naked chick.. you could see boobs and ass in the architecture.. it was hillarious. Not realistic - and certainly not set 'inside' a person, but I thought id go ahead and mention it anyway


lol... yeah... this was the one with the plasma ejaculation, right? :icon19:StormShadow wrote:Levellord did a map that looked like a naked chick.. you could see boobs and ass in the architecture.. it was hillarious. Not realistic - and certainly not set 'inside' a person, but I thought id go ahead and mention it anywayI guess that could also count as a comedy map tho
I had a weird idea once of doing an entire level set in a gigantic tree (redwood?). There could be wooden ramps and a few small treehouse structures. The branches and leaves could be used to provide additional cover. I am still at a fairly low skill level with the editor, so I couldn't pull this off, but maybe someone else already has.
Dilbert is a documentary.
That Could make a good map.surgeon62 wrote:I had a weird idea once of doing an entire level set in a gigantic tree (redwood?). There could be wooden ramps and a few small treehouse structures. The branches and leaves could be used to provide additional cover. I am still at a fairly low skill level with the editor, so I couldn't pull this off, but maybe someone else already has.
Think of the tree as something hollow, with the textures etc all correct obviously, and seperate platforms all around the place. Kinda like those "inside tree" levels on Donkey Kong Country 3?
[lvlshot]http://www.members.cox.net/borke/Inside_Car.jpg[/lvlshot]bork[e] wrote:Creating a map inside of a moving vehicle would be cool...Might even make some decent gameplay between seats and stuff?
edit1: And if you hit the radio in some way, the music changes...
edit2: And when you hit the steering wheel the care moves, causing the map to jump...
See, under the seats you can have a small and bumpy passage with jumpads as the gas/break pedal to the arm rest, and a third *floor* as the arm rest on the doors and dash.
How about an old school Buck Rogers kind of futuristic map... with Van de Graf generators, flying saucers, ray guns, dynamos and that Lost in Space robot thing... "Danger, danger, Mr. Robinson!"
A very pretty Myst or Rivendell Elvish village.
Lunar landing map... with the lunar module and buggy, some asteroid craters, Armstrong's footprint in the dirt, a piece of cheese.
I've thought of doing this one myself once... the inside of a clock with a bunch of rotating cogs and sprockets, swinging pendulums, chains moving up and down as elevators.
A very pretty Myst or Rivendell Elvish village.
Lunar landing map... with the lunar module and buggy, some asteroid craters, Armstrong's footprint in the dirt, a piece of cheese.
I've thought of doing this one myself once... the inside of a clock with a bunch of rotating cogs and sprockets, swinging pendulums, chains moving up and down as elevators.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
lol yeah, CTF in a mosque, where every flag capture flushes an md3 Qu'ran down the toilet bwahahahahahahaaaahuehdeudih8233hPext wrote:- islam stuff ( al hambra, etc... )
Hm I had this idea once or twice too, something like Tokara Forest in UT2K4, but I don't think the Q3 engine is up to it frankly. Plus it would require a load of external modelling to look good and mostly be models.surgeon62 wrote:I had a weird idea once of doing an entire level set in a gigantic tree (redwood?). There could be wooden ramps and a few small treehouse structures. The branches and leaves could be used to provide additional cover. I am still at a fairly low skill level with the editor, so I couldn't pull this off, but maybe someone else already has.
I could have sworn someone's done this. It rings a bell sort of. But it's just a variation on the PadMod idea.bork[e] wrote:Creating a map inside of a moving vehicle would be cool...Might even make some decent gameplay between seats and stuff?
edit1: And if you hit the radio in some way, the music changes...
edit2: And when you hit the steering wheel the care moves, causing the map to jump...
I think I mentioned this earlier. It's probably all the curves that makes it a challenge.obsidian wrote:How about an old school Buck Rogers kind of futuristic map... with Van de Graf generators, flying saucers, ray guns, dynamos and that Lost in Space robot thing... "Danger, danger, Mr. Robinson!"
PadMod?I've thought of doing this one myself once... the inside of a clock with a bunch of rotating cogs and sprockets, swinging pendulums, chains moving up and down as elevators.
Frankly, I don't find this funny.seremtan wrote:lol yeah, CTF in a mosque, where every flag capture flushes an md3 Qu'ran down the toilet bwahahahahahahaaaahuehdeudih8233h
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
It wasn't supposed to be funny, and thanks for missing the whole point of that remark, which was to draw attention to the fact that making Islamic looking Q3A maps might be considered offensive to Muslims in the current climate.obsidian wrote:Frankly, I don't find this funny.seremtan wrote:lol yeah, CTF in a mosque, where every flag capture flushes an md3 Qu'ran down the toilet bwahahahahahahaaaahuehdeudih8233h