loading prefabs (GTK wants .map files?)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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sliver
Posts: 898
Joined: Fri May 06, 2005 12:25 am

loading prefabs (GTK wants .map files?)

Post by sliver »

Hi,

When i go to edit > load prefab, the dialogue box says "quake 3 maps (*.map)" in the Files of Type box, and the only other option is *.xmap -- so how do I import PFB files?

GTK 1.4, winXP, if it matters.
codey-
Posts: 44
Joined: Mon Mar 07, 2005 10:45 pm

Post by codey- »

They are just map files so change the extension to .map and it should work.

cheers
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roughrider
Posts: 355
Joined: Mon Jul 22, 2002 7:00 am

Post by roughrider »

Weird...mine uses pfb's
Team *A51* Q3 & QL
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

I think everything after 1.4.0-rc2 is using .map
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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