Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
sliver
Posts: 898 Joined: Fri May 06, 2005 12:25 am
Post
by sliver » Tue Jun 07, 2005 9:40 pm
Hi,
When i go to edit > load prefab, the dialogue box says "quake 3 maps (*.map)" in the Files of Type box, and the only other option is *.xmap -- so how do I import PFB files?
GTK 1.4, winXP, if it matters.
codey-
Posts: 44 Joined: Mon Mar 07, 2005 10:45 pm
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by codey- » Tue Jun 07, 2005 10:12 pm
They are just map files so change the extension to .map and it should work.
cheers
roughrider
Posts: 355 Joined: Mon Jul 22, 2002 7:00 am
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by roughrider » Fri Jun 10, 2005 2:29 am
Weird...mine uses pfb's
Team *A51* Q3 & QL
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Fri Jun 10, 2005 3:49 am
I think everything after 1.4.0-rc2 is using .map
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]