Kazdm3 - Simmer

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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bork[e]
Posts: 4357
Joined: Tue Mar 23, 2004 8:00 am

Post by bork[e] »

I would check it out...looks nice and all...but the GAWD DAMN firewall at work is blocking infosprite.

I'll 56k it later on this week.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Post by Lukin »

I probably should not say anything about Kaziganthe's map since my level is in the same contest and we still don't know the results, but I will say it anyway: this map is fine. I like it. :D




:paranoid: Now go check this one: l3dm6
Image
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

I got your playtesting right here.

KAZ! You like q2, don't you? This map is absolute q2. It has wonderful connectivity which I am sure would lead to fast paced easy fragging. The lay out is interesting and functional. I don't know much about item layout but it seemed fine to me. I would have liked to have seen more item markers though, even though it is a q2 style map. This could Easily be for cpma I think. I like all the proportions and how you capture almost every detail of q2.
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

Hah, nice. Did you play q2 before you made this?
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
Lenard
Posts: 737
Joined: Mon Aug 04, 2003 7:00 am

Post by Lenard »

At any rate, beautiful map. I really wanted to give you feedback because the picking are really slim right now and I know you are a great mapper and I know how much anything produced by the q3 community needs to be dispersed right now.
[img]http://myspace-001.vo.llnwd.net/00555/10/05/555355001_l.gif[/img]
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