Quake 2 runs SLOW in openGL mode

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Furtive
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Quake 2 runs SLOW in openGL mode

Post by Furtive »

hi
My Quake 2 for some reason runs extremly slow and choppy in OpenGL.
however, when i use quake 2 evolution, it runs flawlessly and i'm pretty sure that's openGL too. no??
ive reinstalled but it doesn't fix.
ive got the latest patch too.
any suggestions?
dzjepp
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Post by dzjepp »

You are probably using the wrong renderer under video options - it should be default opengl instead of 3dxf blabla or powervr opengl or whatever else is in there. q2e chooses the right render automatically for you. :)
^misantropia^
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Post by ^misantropia^ »

quake2.exe (actually ref_gl.dll) has issues with newer ATi drivers and maybe NVIDIA as well. You could downgrade your drivers but that'll have a negative impact on the performance of more modern day engines (like Q2E or EGL).
Furtive
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Post by Furtive »

thanks for the help. i'll just keep using evolution.
dzjepp
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Post by dzjepp »

Do you have ATI? Now that you mention it, there was a thread on q2 (at raws forum) where raw had a similar problem with slowdowns. There was a console command to fix it I think. This was with vanilla q2. I don't remember it though. It might of been mjrpes that also knew it or suggested it. Paging mjrpes, paging mjrpes. :shrug:
mjrpes
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Post by mjrpes »

I don't think it was me, because I've never really played q2. I did have a choppiness problem with q3 after installing a new vid card (going from ATI -> nvidia), and I got that problem solved by reinstalling windows.
[size=85]yea i've too been kind of thinking about maybe a new sig but sort of haven't come to quite a decision yet[/size]
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MKJ
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Post by MKJ »

i had that problem too last time i booted q2. couldnt get an fps higher than 30 or summat
quite annoying
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^misantropia^
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Post by ^misantropia^ »

cl_maxfps 90?
Furtive
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Post by Furtive »

dzjepp wrote:Do you have ATI? Now that you mention it, there was a thread on q2 (at raws forum) where raw had a similar problem with slowdowns. There was a console command to fix it I think. This was with vanilla q2. I don't remember it though. It might of been mjrpes that also knew it or suggested it. Paging mjrpes, paging mjrpes. :shrug:
yea i have an ATI card.
if anyone can remember that command i'd appreciate it.
Furtive
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Post by Furtive »

^misantropia^ wrote:cl_maxfps 90?
hmm i've checked that. actually i keep it on 120. i don't know what it caps at in Q2, but i keep it there just cause. :confused:
i have my FPS drawn and it ranges from 20-40.
^misantropia^
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Post by ^misantropia^ »

If you're using the original quake2.exe to play online you should be aware of a catch: the engine sends a snapshot to the server for every frame rendered. So it isn't too hard to flood your uplink. Most newer engines have fixed this, though.
dzjepp
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Post by dzjepp »

raw should know how he fixed it. ;) Well, not the problem is getting him to show up in this thread. :paranoid:
Furtive
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Post by Furtive »

..raw..raw raw raw raw raw raw raw raw

:icon33: :p
dzjepp
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Post by dzjepp »

You like it raw? :s
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raw
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Post by raw »

I think it's set gl_ext_pointparameters "0". The default should be 1.
Furtive
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Post by Furtive »

nice..it works. mine was set on "1" i made "0" to fix it. runs smoother than ever.

thanks raw.
Furtive
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Post by Furtive »

dzjepp wrote:You like it raw? :s
i do now.
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raw
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Post by raw »

I'm the man! :p
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raw
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Post by raw »

What's funny is I don't need to turn that off now that I have an Nvidia card again.
Duhard
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Post by Duhard »

raw wrote:What's funny is I don't need to turn that off now that I have an Nvidia card again.
Don't make me turn you off faggot :olo:
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