Code: Select all
textures/aeindus/met_grate1_b
{
qer_editorimage textures/aeindus/met_grate1_b.tga
surfaceparm metalsteps
surfaceparm trans
surfaceparm alphashadow
surfaceparm nomarks
// cull none // We don't really want them BOTH sided!
nopicmip
{
map textures/aeindus/met_grate1_b.tga // (1)
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
E.g. I think the texture preview in Radiant never showed alpha transparency... but I really hope to see it in the Camera (3D) view. If I need to "hack" together a special editor version of those texture, that would not be great, but I'd do it.
Thanks.