Latest Nvidia drivers with DSR
Re: Latest Nvidia drivers with DSR
By "screenies" you mean "screenshots", right?
Re: Latest Nvidia drivers with DSR
yesDTS wrote:By "screenies" you mean "screenshots", right?
[color=red][WYD][/color]S[color=red]o[/color]M
Re: Latest Nvidia drivers with DSR
Dunno what to think of this. The grass in this example makes it look like it undoes everything we've been trying to achieve with AA the past 15 years.
Re: Latest Nvidia drivers with DSR
It should be used as a supplement to FSAA, not a replacement.
Re: Latest Nvidia drivers with DSR
Oh kick my balls and call me grandma. I was looking at the wrong side of the screen.
Re: Latest Nvidia drivers with DSR
Doesn't this kill performance though, if you're rendering at like 4 times the pixels for such a relatively subtle effect?
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Re: Latest Nvidia drivers with DSR
From a computing stand-point...this IS doing a ton of extra work for an admittedly subtle effect, but....I love it, and it sure is easy on the eyes. Does anyone know what algorithm they use to down sample?
I'm thinking this is intended for games where you're already able to draw more frames than your display can draw per-second, so ideally the FPS hit wouldn't be noticeable when applied correctly. Weird to think virtually any modern video card can run doom 3 on max settings like it's nothing....situations like that when you have cycles to burn, this feature would be kinda cool. Though I'm sure you don't have to look as far back as a decade ago, i'm just living in the past
I'm thinking this is intended for games where you're already able to draw more frames than your display can draw per-second, so ideally the FPS hit wouldn't be noticeable when applied correctly. Weird to think virtually any modern video card can run doom 3 on max settings like it's nothing....situations like that when you have cycles to burn, this feature would be kinda cool. Though I'm sure you don't have to look as far back as a decade ago, i'm just living in the past

Re: Latest Nvidia drivers with DSR
That's good to know. Thanks, VolumetricSteve 

Re: Latest Nvidia drivers with DSR
Would a PC now be able to run Doom3* with max settings using this (DSR) feature at 3440 x 1440, effectively rendering it at 6880 x 2880 first, and get a solid 60 fps throughout the whole game? Quake 4, also? Cause that uses the same engine, but might be slightly more demanding due to how much further the art may push the engine.
If yes, would a Mini-ITX PC do it, or would one need something bigger and more powerful?
More specifically, how much VRAM is required to achieve this? Higher resolution requires more VRAM, IIRC, and there are some cards with a huge amount of VRAM available now. Those cards are more power-hungry and bigger, putting the viability of Mini-ITX further into question. (I know the CPU speed must play a role, another limiting factor to Mini-ITX.)
*BFG Edition
(just in case that's any more demanding
)
If yes, would a Mini-ITX PC do it, or would one need something bigger and more powerful?
More specifically, how much VRAM is required to achieve this? Higher resolution requires more VRAM, IIRC, and there are some cards with a huge amount of VRAM available now. Those cards are more power-hungry and bigger, putting the viability of Mini-ITX further into question. (I know the CPU speed must play a role, another limiting factor to Mini-ITX.)
*BFG Edition


Re: Latest Nvidia drivers with DSR
I don't think you'll be able to.
Doom3 is DirectX9 level technology (I know it uses OpenGL, but it DX9 gives a clear point of reference). It doesn't make use of a lot of advancements made in graphics hardware in the past 10 years.
Doom3 is DirectX9 level technology (I know it uses OpenGL, but it DX9 gives a clear point of reference). It doesn't make use of a lot of advancements made in graphics hardware in the past 10 years.