cg_bobup cheat-protected

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almo
Posts: 7
Joined: Tue Apr 15, 2014 4:12 pm

cg_bobup cheat-protected

Post by almo »

Hi!

A guy at work here is running the Q3 server. It's the latest version. When I connect and try to do cg_bobup 0, it tells me it's cheat protected.

He has punkbuster disabled.

A) How do we allow that to be set to 0 with punkbuster enabled
B) Why can't I set it to 0 with punkbuster disabled.

I get severe motion sickeness with any of the bob parameters set above 0.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: cg_bobup cheat-protected

Post by obsidian »

sv_cheats 1

I believe he has to set that on the server, though it enables all cheats so someone can easily enable god mode, etc.
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almo
Posts: 7
Joined: Tue Apr 15, 2014 4:12 pm

Re: cg_bobup cheat-protected

Post by almo »

Hmm. Ok. I don't recall having this problem with 3wave; maybe that mod didn't have this var set to cheat-protected.
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Bacon
Posts: 1477
Joined: Sat Jul 31, 2004 7:00 am

Re: cg_bobup cheat-protected

Post by Bacon »

If you're trying to get rid of view bobbing, theres actually 5 CVARs, including that one:

cg_runpitch
cg_runroll
cg_bobpitch
cg_bobroll
cg_bobup

All need to be 0.
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almo
Posts: 7
Joined: Tue Apr 15, 2014 4:12 pm

Re: cg_bobup cheat-protected

Post by almo »

Yup. But when I set cg_bobup 0, it says "cg_bobup is cheat-protected" and forces it to some small but non-zero number.
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