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New Quake 4 info + MP stuff
Posted: Sat May 14, 2005 2:31 pm
by o'dium
Posted: Sat May 14, 2005 2:35 pm
by o'dium
12-16 players. A little better than 4 i say.
Posted: Sat May 14, 2005 2:37 pm
by reefsurfer
cool,thx!
Posted: Sat May 14, 2005 2:53 pm
by The PlainisT
i am confused with emotions

Posted: Sat May 14, 2005 3:13 pm
by Psyche911
o'dium
Doom3: RoE has 8 players. You really think they'd reduce it? :icon27:
Posted: Sat May 14, 2005 3:16 pm
by o'dium
Psyche911 wrote:o'dium
Doom3: RoE has 8 players. You really think they'd reduce it? :icon27:
8 players is still not enough, 4 vs 4? bah... Its only fun when there is at least 16 of you flying around a map.
4 people hiding in the shadows... Wooooooo...
Posted: Sat May 14, 2005 3:18 pm
by Duhard
hmmm...heat seeking rockets and secondary fire weapons?
If this is really a q2 clone why don't they talk about weapon and ammo dropping...I'm still wondering why it wasn't part of the game in q3.
Posted: Sat May 14, 2005 3:20 pm
by o'dium
I think the upgrades will be SP only, it just makes sense to not have them in MP.
I dont mind reloading, in fact i like reloading in MP. But upgrading, lol, that wont work.
As for weapon/item dropping... It has to be there, that was a huge part of team play in the Q2 days.
ATM it seems like they have played to much halo and not enough Q2 though, so only time will tell...
Posted: Sat May 14, 2005 3:23 pm
by Duhard
If q4 has reloading in multiplayer I don't think it would be a good idea...quake is too fast-paced for reloading and that's what makes it so special...insane speed and skills.
fuck halo...
Posted: Sat May 14, 2005 3:27 pm
by FlamingTP
poor Duhard, always getting pounded durring a reload. :lol:
Posted: Sat May 14, 2005 3:27 pm
by o'dium
Duhard wrote:If q4 has reloading in multiplayer I don't think it would be a good idea...quake is too fast-paced for reloading and that's what makes it so special...insane speed and skills.
fuck halo...
Do you honestly think they care? Quake 3 has crazy jumps and even more crazy speed, you can get from one end of the map to the other in seconds...
Do you think they will let you do this? They are going for a realistic game with locational damage and everyday bob walking speeds.
Its not gonna be Quake 3, it will just ahve a lot more effort put into MP and have more players so its more frantic.
The only way they would allow it to be more like Q3 is if they had 2 sets of game for the MP and SP, like in EF1/2, but that was proven to not work very well at all.
Posted: Sat May 14, 2005 3:27 pm
by Duhard
reefsurfer wrote:cool,thx!
*ignores reefsurfer*
Posted: Sat May 14, 2005 3:27 pm
by Duhard
FlamingTP wrote:poor Duhard, always getting pounded durring a reload. :lol:
There's no reloading in q3.
Posted: Sat May 14, 2005 3:29 pm
by Duhard
o'dium wrote:Duhard wrote:If q4 has reloading in multiplayer I don't think it would be a good idea...quake is too fast-paced for reloading and that's what makes it so special...insane speed and skills.
fuck halo...
Do you honestly think they care? Quake 3 has crazy jumps and even more crazy speed, you can get from one end of the map to the other in seconds...
Do you think they will let you do this?
Well if we can't do this then why say that the multiplayer aspect will be like q3?
Besides, if we can't do leet jumping and all the good q3 stuff then it's gonna blow big time and nobody but the skilless llamma ranchers will play it.
Posted: Sat May 14, 2005 3:32 pm
by o'dium
I dunno, remember Doom 3 was all about "hiding in the shadows, strategy and shit" where every move, every step, needed to be thought out in advance... YEAH. that happened. People just turned off shadows and walked about at 1mph.
Nobody knows what the speeds are gonna be like for sure, but its been said a few times it will be much slower paced, much more like doom 3 is in terms of movement...
And to be quite honest if i cant strafe jump or double jump in MP, i doubt i'll enjoy it...
Posted: Sat May 14, 2005 3:49 pm
by R00k
o'dium wrote:I dunno, remember Doom 3 was all about "hiding in the shadows, strategy and shit" where every move, every step, needed to be thought out in advance... YEAH. that happened. People just turned off shadows and walked about at 1mph.
Nobody knows what the speeds are gonna be like for sure, but its been said a few times it will be much slower paced, much more like doom 3 is in terms of movement...
And to be quite honest if i cant strafe jump or double jump in MP, i doubt i'll enjoy it...
Didn't you read the interview? They said the MP was going to be
unlike Doom3 and based on Q3's MP. They are making it a point to make it so the MP is nothing like D3's, because they realized it's shit for a Quake game.
As far as the weapon-dropping; again they said they were making it like Q3 -- only the SP is based on Q2, so I can't imagine why they would put weapon-dropping in the MP. Q3's MP is better than Q2's, straight up, so why go messing with it more and trying to add a bunch of Q2 stuff in it?
Posted: Sat May 14, 2005 3:53 pm
by DooMer
Sounds like UT to me.
Posted: Sat May 14, 2005 3:54 pm
by Grudge
o'dium wrote:Duhard wrote:If q4 has reloading in multiplayer I don't think it would be a good idea...quake is too fast-paced for reloading and that's what makes it so special...insane speed and skills.
fuck halo...
Do you honestly think they care? Quake 3 has crazy jumps and even more crazy speed, you can get from one end of the map to the other in seconds...
Do you think they will let you do this? They are going for a realistic game with locational damage and everyday bob walking speeds.
Its not gonna be Quake 3, it will just ahve a lot more effort put into MP and have more players so its more frantic.
The only way they would allow it to be more like Q3 is if they had 2 sets of game for the MP and SP, like in EF1/2, but that was proven to not work very well at all.
From what I've heard, the MP will be more or less the same as Q3 - with the speed, the strafejumping and the bouncepads. I read somewhere that they want to achieve the exact same movement "feel" as Q3.
Posted: Sat May 14, 2005 3:55 pm
by DooMer
plus 4v4 is the standard q3 tdm/ctf max players. any more is spam.
Posted: Sat May 14, 2005 3:55 pm
by R00k
Yea they even said the MP designers play Q3 MP every day for their lunch hour.
Sounds like they're trying to do it right to me.
Posted: Sat May 14, 2005 3:56 pm
by R00k
DooMer wrote:plus 4v4 is the standard q3 tdm/ctf max players. any more is spam.
That's not necessarily true. I've played some great CTF matches on larger maps with a lot more players than that.
Posted: Sat May 14, 2005 3:58 pm
by Pext
well... looks like q4 is gonna rock :icon14:
i think the mp will be just like q3 with a few tweaks to movement. and of course the q2 weapons might add something new.
Posted: Sat May 14, 2005 4:05 pm
by Zyte -_-
this will suck. fuck off with secondary fire.
Posted: Sat May 14, 2005 4:14 pm
by R00k
They didn't say anything about secondary fire.
Imagine picking up the rocket launcher and having a great, Q3-style rocket launcher throughout half the map.
Then you pick up a box that keeps it the same, but now you can guide the rockets, because you'll need it for a certain part of the game you're coming up on.
It doesn't sound like 'right-click for alt-fire' like UT or anything.
Posted: Sat May 14, 2005 4:55 pm
by Zyte -_-
time will tell. Hope its fast and pure control like q3.