Syndicate

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DTS
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Syndicate

Post by DTS »

Syndicate
2069 – No longer governed by politicians, the developed world is divided up into regions controlled by mega-corporations known as Syndicates. These Syndicates have revolutionized how the consumer interacts with the digital world. No longer does the consumer require a device to access the world’s data and control their technology, they can do this at the blink of an eye via neural chip implant.

C...ivilians flocked to be “chip’d” and enjoy all that their selected Syndicate has to offer; housing, medical, banking, insurance, education, entertainment and jobs. One complete package. One complete lifestyle. In return, the Syndicates gained unprecedented insights, and control, over the individual and their behaviour. With little governmental oversight, business has become war. The Syndicates will stop at nothing for ultimate market dominance.

At the front line of this war are the Agents, the Syndicate’s bio-engineered and chip-augmented enforcers. They can breach anything in the wired world including their enemies, their weapons and the environment that surrounds them, making them the most efficient and deadly technological weapons in the world. Take on the role of Miles Kilo, Eurocorp’s latest prototype agent, and embark on a brutal action adventure of corruption and revenge.
Trailer and screenshots:

http://www.play-asia.com/Syndicate/SOap ... -4idl.html

I'd embed the trailer, but fullscreen wouldn't work then. I'd link to it but Youtube then requires you to log in cause it's "been flagged". On that page you don't need to.

PS3, Xbox 360 and PC FPS

4-player Co-op trailer on the official site:
http://www.ea.com/syndicate

Might be one to get a new PC for, hmmm. Waiting for a review...

I was really into Syndicate on the Amiga and Syndicate Wars on the original Playstation (played with mouse and controller). Anyone else?

The co-op trailer says it has 9 missions from the original Syndicate. So maybe it will be true to the original, and have what made it great.

For those that don't know, in the original and sequel, you controlled a team of 4 agents from an isometric viepoint in a dystopian Blade Runner-esque cityscape, with current and futuristic weaponry. You could demolish buildings and raised roads in Syndicate Wars. I tell you Syndicate Wars was some scary shit with some of the enemies - giant metal robot spiders. Not simply cause of how they looked and sounded, but what their attributes and abilities were, i.e. proper gameplay horror, none of this "horror game" shit. The sound and music was excellent. Excellently eery.

The music in the new trailer's atmospheric enough.
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seremtan
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Re: Syndicate

Post by seremtan »

gameplay trailers looks fun, a bit deusex-ey
Ryoki
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Re: Syndicate

Post by Ryoki »

Loved the original way back when, but didn't they turn this remake into an FPS for some reason? I remember reading something like that on RPS, it made me a little sad :(
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Tsakali
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Re: Syndicate

Post by Tsakali »

wow, just the Deus Ex feel of it makes WANT
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Transient
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Re: Syndicate

Post by Transient »

Looks cool. I'll wait to see what the reviews say, though.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
DTS
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Re: Syndicate

Post by DTS »

Launch Trailer

http://www.game-debate.com/games/index. ... =Syndicate
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Transient
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Re: Syndicate

Post by Transient »

I do enjoy the soundtrack. :up:
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
bitWISE
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Re: Syndicate

Post by bitWISE »

Transient wrote:I do enjoy the soundtrack. :up:
Nero is the fuckin man :up:

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Κracus
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Re: Syndicate

Post by Κracus »

I seriously thought DTS was going on some conspiracy theorist bullshit rant at first.
Don Carlos
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Re: Syndicate

Post by Don Carlos »

Could be very interesting...
DTS
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Re: Syndicate

Post by DTS »

Κracus wrote:I seriously thought DTS was going on some conspiracy theorist bullshit rant at first.
:olo:
DTS
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Re: Syndicate

Post by DTS »

IGN PC review
http://uk.pc.ign.com/articles/121/1219102p1.html

Oneplayer sounds meh, co-op which is a seperate mode entirely, sounds OK.
They said it has loads of blinding lights in it; that's a bit off-putting.

I need a new PC; would I be wasting money to get one powerful enough to play this when the only other recent PC game that interests me in the slightest is Super Street Fighter IV? I mean, I could save a lot of money getting one just to play SSFIV, cause it doesn't need nearly as powerful a PC.

I mean how good is the co-op mode in Syndicate? It doesn't sound that special. I'd like some more details.
brisk
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Re: Syndicate

Post by brisk »

FOV is shite once again, apparently. I refuse to play these games anymore until they realise we don't all sit a mile away from our desk when we play.
Tsakali
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Re: Syndicate

Post by Tsakali »

honestly, how difficult is it to give people a fov option?
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GONNAFISTYA
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Re: Syndicate

Post by GONNAFISTYA »

Tsakali wrote:honestly, how difficult is it to give people a fov option?
Very. You are not taking into account that setting of the FOV is actually an optimization. It also can greatly affect the camera during cutscenes or any number of scripted events.
Tsakali
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Re: Syndicate

Post by Tsakali »

GONNAFISTYA wrote:
Tsakali wrote:honestly, how difficult is it to give people a fov option?
Very. You are not taking into account that setting of the FOV is actually an optimization. It also can greatly affect the camera during cutscenes or any number of scripted events.
k so make exceptions for cut scenes and scripted events... as I'm saying it, I see how that adds another variable in the mix, but still that should be a fairly simple implementation...if not now, at least during earlier stages of development. I can change the fov on the fly on most PC games, so it doesn't seem like a huge hassle....just a minor change in their xyz rendering thingamabob.

I mean, is this really news to developers? do they not know of the demand, or do they simply ignore it?
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GONNAFISTYA
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Re: Syndicate

Post by GONNAFISTYA »

Don't blame me I just work here.
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Transient
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Re: Syndicate

Post by Transient »

GONNAFISTYA wrote:
Tsakali wrote:honestly, how difficult is it to give people a fov option?
Very. You are not taking into account that setting of the FOV is actually an optimization. It also can greatly affect the camera during cutscenes or any number of scripted events.
Is it that hard to code? Like Tsakali said, can exceptions be made? My assumption was that it was excluded from competitive online games like MW3 because people with a wider FoV had an advantage over those with a default retard-o FoV of 75, despite the fact that if we could all change our FoV, it would even the playing field. WE DEMAND ANSWERS! >:E
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
brisk
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Re: Syndicate

Post by brisk »

What makes me facepalm the most is just how ignorant most developers seem to be on the issue. How can they make a game for the PC and not know that narrow FOVs are going to make you feel sick?

Case in point:



At least this one is getting fixed, despite that bint from 2K trying to convince everyone it's not possible. I actually played The Darkness 2 on my 360 and I even felt sick sat 12ft away from my TV. Genuinely nauseating. I don't even wanna think at how bad it must be on a monitor.

Stop being lazy cunts and give us a respectable default FOV or a proper slider.
Tsakali
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Re: Syndicate

Post by Tsakali »

Stop being lazy cunts and give us a respectable default FOV or a proper slider.
if you understand the issue (and it seems that you do) you should already know that any default FOV simply wont cut it. There MUST be a way for peeps to change it , depending on distance and the size of their tv/monitor.
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GONNAFISTYA
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Re: Syndicate

Post by GONNAFISTYA »

Transient wrote:Is it that hard to code? Like Tsakali said, can exceptions be made? My assumption was that it was excluded from competitive online games like MW3 because people with a wider FoV had an advantage over those with a default retard-o FoV of 75, despite the fact that if we could all change our FoV, it would even the playing field. WE DEMAND ANSWERS! >:E
Full disclosure I had Q3A set to 100 FOV. But I don't think I've changed in an any game (or not many games) since.

It's not hard to code at all...prolly five minutes and you're done, including the interface. That's not the point. It's the overall design and presentation that you're affecting.

You wouldn't go to the movie theatre and change the aspect ratio of the projector to match your preference. Games, like movies, are designed to be presented on-screen a certain way. Go ahead and tweak to your heart's desire using console cheats not available in the regular GUI, but if you want it as a tweakable option all your doing is adding extra work to the dev to frame and present the game to match a bazillion possibilities that people could view the game with different FOV. Sure, you can set your screen res to several settings, but someone did the work to ensure the game was presented and framed correctly for that res/aspect ratio.

Adding FOV tweaks can also break the game in some cases. Tweak the FOV in Team Fortress 2, ETQW or any number of games and you'll never get backstabbed.

Next you fags will want the ability to change the interface colours.
Tsakali
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Re: Syndicate

Post by Tsakali »

Image
obsidian
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Re: Syndicate

Post by obsidian »

It's an issue that does affect certain people, myself included on certain games. Borderlands for example, caused serious nausea with extended play, I had to bind a key to enable a wider FoV but the stupid game would reset it every time I hopped in a vehicle.

Developers who want to enable balance (preventing backstab cheats) and prevent visual artifacts just have to set upper and lower boundaries to FoV, say ~60-110.

This is the best explanation, posted here before in the past:


[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Mat Linnett
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Re: Syndicate

Post by Mat Linnett »

I think what most people are missing is the fact that higher FOV means lower framerate on the consoles. This is the only reason you can't tweak your FOV in most games these days. PC simply isn't the primary development platform.
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MKJ
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Re: Syndicate

Post by MKJ »

funny story, playing Halo1 in splitscreen co-op actually increased your FOV, to make up for the loss in vertical realestate.

hardly a framerate issue there
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