I tried it out - very neat! The concept is cool and the visuals, while minimal, manage to be effective and have a classic Q3 feel to them which makes sense with the story. I finished with a score of 8000-something-ish, but for some reason it didn't record a high score when I finished. Played it on Hard.
I like the voice system that gives orders and stuff, almost like GladOS from Portal except with less helium. It also has a nice sense of humor too.
Is this release final? Because I did note a few problems:
- Issue more likely related the mod: The room where you grab machinegun, the MG does not have it's rotating barrel. It was apparently always like this in Q3 because the barrel and the gun's body are separate models.
- In the room with the fog pit where the bridge comes up and the computer apologizes for the inconvenience, the large clip brush you used to block access to the other side on purpose still remains even after the drawbridge comes up, so I ended up hitting an invisible wall. Luckily I found a "gap" in the clip brush to jump through, but this should definitely be looked into, especially since the computer didn't say anything about invisible walls.
- In the room where you open the door with the red keycard (shown in last screen) that smaller door at the other end, while it says "access denied", still lets you through. I have concerns that people might take advantage of it and then end up skipping areas with this little "shortcut" instead of playing through the story as it was meant to be. Would highly suggest looking into that.
- In the room where you acquire the RL, the door that you go through to the elevator seems to have a malfunction and "flickers" from constant opening / closing. Probably due to all the enemies near the door in addition to the player, though I never noticed it anywhere else. Not sure if it's an issue with the mod or the map.
Great job overall though, Eraser! Now I'm really encouraged to make my own mission for this...
EDIT: Just found out that if you lose all your MG ammo in the shooting range, you will be stuck and forced to restart. I would highly recommend having backup MG ammo somewhere, or some death pit that you can use to kill yourself and get back some MG ammo, as once you exit the elevator you have no hazards.