Level Editors not opening Q3 after build

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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OCNZBloodDonor
Posts: 16
Joined: Sun Sep 18, 2011 2:25 am

Level Editors not opening Q3 after build

Post by OCNZBloodDonor »

Ive tried GtkRadiant 1.4, 1.5, and even ZeroRadiant, as well as Q3Map2toolz, and none of these open up quake3 when theyre finished building the map i followed from a guide... no error messages, just no Quake 3 running

OS: Windows 7 Pro SP 1 64bit (UAC is off)
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: Level Editors not opening Q3 after build

Post by deqer »

In GTKRadiant 1.4, all I saw was Edit > Preferences > Other > BSP Monitoring > Run engine after compile (checkbox). Which is unchecked by default. I personally did not even bother trying this out because I need to pass parameters to the engine when it's run.

So, I just do it manually by double clicking a shortcut I created from the quake3.exe executable. Edit the shortcut's properties and change the target to something like:
X:\games\Quake3\quake3.exe +set sv_pure 0 +set fs_game entityplus +set g_gametype 8 +devmap krep01

That target path is--of course--specific to my setup only. Your quake3 game is probably installed at c:\program files\quake iii arena\
OCNZBloodDonor
Posts: 16
Joined: Sun Sep 18, 2011 2:25 am

Re: Level Editors not opening Q3 after build

Post by OCNZBloodDonor »

many thanks deqer... i can now at least see how terrible my mapping skills are :paranoid:
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
dghost77
Posts: 174
Joined: Tue Aug 23, 2011 8:28 pm

Re: Level Editors not opening Q3 after build

Post by dghost77 »

Check your log console in GtkRadiant, at the end of compiling, when the engine is started you should see a line that says something like this :
Running engine...
C:\Games\Quake3\quake3.exe +set sv_pure 0 +set fs_game missionpack +devmap yourmap
If not, you have a problem with your GtkR installation.

This should at least help you figure out what is going on. Also, make sure that you disable any internet security suite software for your Q3 installation, it may prevent Quake 3 from starting after compiling.
OCNZBloodDonor
Posts: 16
Joined: Sun Sep 18, 2011 2:25 am

Re: Level Editors not opening Q3 after build

Post by OCNZBloodDonor »

last thing i see in my test map is:

Code: Select all

Subsampling...collapsing...sorting...allocating...storing...projecting...done.
    32270 luxels used
    65536 luxels stored (49.24 percent efficiency)
        0 solid surface lightmaps
       62 identical surface lightmaps, using 1977 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        4 BSP lightmaps
        4 total lightmaps
        8 unique lightmap/shader combinations
Writing D:/Win7Games/Quake III Arena/baseq3/maps/space.bsp
Wrote 0.5 MB (504424 bytes)
        1 seconds elapsed
Disconnecting
Connection closed.
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
dghost77
Posts: 174
Joined: Tue Aug 23, 2011 8:28 pm

Re: Level Editors not opening Q3 after build

Post by dghost77 »

So I guess that's where your quake3.exe is located here -> D:/Win7Games/Quake III Arena/quake3.exe ? This is the exact location that your GtkR is looking for the .exe

Like Deqer already said, in GtkR, in your preference windows you have, of course, checked the box that say run engine after compilation? From what I can read of your log, this seems not to be the case, GtkR doesn't even seems to be trying to run the engine. If it was, here's what you would get :
Writing C:/Games/Quake3/baseq3/maps/mymap.bsp
Wrote 13.8 MB (14475416 bytes)
395 seconds elapsed
Disconnecting
Connection closed.
Running engine...
C:\Games\Quake3\quake3.exe +set sv_pure 0 +set fs_game missionpack +devmap mymap
You could use Deqer batch's file if that still doesn't work or even easier if you find that a little bit daunting go download the Q3map2GUI or the QuakeToolKit (see other thread on this forum) - http://www.quake3world.com/forum/viewto ... 10&t=46211
OCNZBloodDonor
Posts: 16
Joined: Sun Sep 18, 2011 2:25 am

Re: Level Editors not opening Q3 after build

Post by OCNZBloodDonor »

thanks i found it in the options finally :)
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
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