I have a problem with shaders.See picture - It seems like falling water and watersplash is influenced by water lightmap stage, but both (falling water and splash) are different brushes and shaders. I can't solve, why:(
Hard to tell from the screenshot and description, but here are a couple of general things that you should look into:
I'm not sure if there is any particular reason why you are using "cull front", perhaps you mean to use "none" or "disable".
What's probably causing your issue is that you really shouldn't have 2 lightmap stages. You can test this by commenting out the first lightmap stage and reloading the map. I think what you meant to do is replace the first lightmap stage with a standard texture map of something that looks like a reflection. "tcGen environment" is used to add a distortional environmental mapping to the texture stage to simulate water or metallic reflections.
I tried your suggestion, but it doesn't work. Problem is, that when splash and waterfall are textures "blendfunc ADD", they seem to be less visible in parts, when that water shader is behind them (on picture you can see the white border of splash, but above the water t is almostly invisible). I deleted lightmap stage (both) and it works now. But I need lightmap