q3dmp20 pure and simple - duel, ffa

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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fKd
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q3dmp20 pure and simple - duel, ffa

Post by fKd »

here try this out. its a duel map im playing around with. i might have too many items... im not sure :question: any way, heres a screenshot. yup very simple form right now. but im having fun playing the bots so.... dunno might be off to a good start...

Image

and the file. its tiny! http://www.mediafire.com/?d47kn1gecuufyaa

happy easter weekend!
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: q3dmp20 pure and simple - duel, ffa

Post by cityy »

Hey,
interesting layout. It reminds me of q3tourney2 because of the symmetry. It feels a little too big in some places - maybe reduce the size of the central room a little. I don't like the fact you can see RA and MH from one place. Maybe there should be some sight cover because you can control them easily right now. You should add another way up to the top level from the stairway that ends into the JP room I think.
Was fun to play in a small ffa but felt a little big for duel in it's current state. Keep them coming. :)
www.ferdinandlist.de/leveldesign
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: q3dmp20 pure and simple - duel, ffa

Post by dONKEY »

Kinda king of the hill.
Scale seems way off (bit ironic maybe).
Very q3tourney2 I thought as well.
I have missing textures (mapmedia.pk3 strikes again....), which I guess is no biggy as this is a test.
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