Making statues out of player models

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Making statues out of player models

Post by EmeraldTiger »

I want to put all the models of a Quake 3 player model (head, torso, legs) together in one model, in this case Grunt. I want to apply my own skin to it, and make it so all the models are one component, rather than seperate compnents in the same model. Also, since each model has it`s own frames, I want to focus on just frame 118 (lets say), where Grunt is throwing his arms in the air.

Does anyone know how I can accomplish this? I only have the QuArK model editor which has only gotten me so far. Does anyone know of a free model editor that supports the .md3 format which I can use?

In case you`re still wondering what I`m doing, I want to make statues similar to those in q3dm1, q3dm9, etc. but with all-new player models.

Hope I explained it good enough, and didn`t make anyone clueless. :p
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Making statues out of player models

Post by obsidian »

Blender. Check Katsbits.com for a .md3 import plugin. Delete all the other frames or just export only the frame you want to .ase or back to .md3. You can also use the existing texture as a guide to painting your own.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Post Reply