I submited a week ago a quake 3 map on Planet Quake (title: Phobos Lab, name: phobos_dm) that was rejected because it used some doom3 textures).
Finaly, an admin courtesy told me that i had to re-submit the map but without the doom 3 textures. Like many of you i got a full-time job (in the video game industry as a programmer), but still i took the time (this weekend) to come with some textures of my own. Then i learn that the version of the map that was using doom3 textures have been made available on another site who finally accepted it after a one week approval...
So here I am, with 2 versions of the same map, having learn a valuable lesson: submit maps on the less-player-friendly sites first, then on the other sites.
The map with no doom 3 textures (as shown below) can be downloaded here: http://serge.billault.pagesperso-orange ... bos_dm.zip
I have not been editing quake3 maps since ~2002, however I strongly believe that if there is something so awfull about this map, people wont miss an occasion to tell me, wich would still be better than me trying to understand why the submisison of this map seem to be ignored by Planet Quake. I made all the assets, and can provide the gmax files if requested.
. Infos.txt: yes
. Level Shot and arena file: yes
. AAS file: yes
. game modes supported: free for all, team deathmatch and tourney.
. Nb players: up to 10~12
Here are some screenshots (making-of + result ingame)


