Lifts in my Map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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GLL
Posts: 2
Joined: Sat Dec 18, 2010 4:46 pm

Lifts in my Map

Post by GLL »

Hi everyone,

I'm german so please excuse my grammar and words which i use.

I've got a probleme:
I want to have lifts in my map, but they should work like that. I haven't got an idea how to make it.

I hope you can help

GLL
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DaEngineer
Posts: 213
Joined: Fri May 28, 2010 2:30 pm
Location: Germany
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Re: Lifts in my Map

Post by DaEngineer »

That's easy to do. Create the lift and convert it to a func_door entity. Then press N to open its entity menu. Look for "Direction" and choose "z-axis". Enter a value - the value will define the travel distance in units. You can create a brush to measure the distance you want your lift to travel. You have to measure from the lift's highest point to the point where you want its ceiling to be in the end.

As the lift is a func_door, it will move also when you shoot at it. If you want to prevent it from doing so, create a brush with the trigger texture ("common" texture directory) and convert it to a trigger_multiple.

Then select the trigger_multiple, then select one brush of your lift too and press CTRL (STRG) + K to connect both. Now the lift will only raise if a player touches the triggerbrush. So make sure this brush is inside your lift.

By the way, I'm German too, but answered in English so other users can follow our discussion ;)
Website: https://victorkarp.com
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GLL
Posts: 2
Joined: Sat Dec 18, 2010 4:46 pm

Re: Lifts in my Map

Post by GLL »

Well, I've already knowed (is that right?) how to make a lift, but my probleme was that second trigger multiple on the top of the lift. But now I know how to make it. For every other:
You must create a trigger_multiple from the bottom of your lift until the bottom of you lift when it's up. Then yo must set wait so that the trigger can only activated when the lift is down.

GLL

Edit: I forgot: thanks for the answer :D
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