Mini-Feedback on Hipshot's "HISTORY (BETA)"

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Mini-Feedback on Hipshot's "HISTORY (BETA)"

Post by monaster »

(Hi)pshot!

Wanted to post that picture for ages, and since your history map is still officially in beta stage I wanted to tell you this:

It's highly unlikely that anyone will ever again discover that problem again, but whatever, perfectionism's a bitch:
When I killed myself with a rj skyrocketing my non-existing playermodel corpse it landed on one of these flower themed tiles. Should be avoidable by lowering the clip right under your sky a bit:
Image

Greets!

EDITS: Wrong pic uploaded... :rolleyes:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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Hipshot
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Joined: Sun Jan 20, 2002 8:00 am

Re: Mini-Feedback on Hipshot's "HISTORY (BETA)"

Post by Hipshot »

"ok"

I know about the clip issues in the level.
Problem is that if I take this level out of beta, it's a "production" cause I need to fix up the quality to match my newer levels, that's just a job I can't undertake. Not now. I still have two unfinished levels new that I need to get out in beta sometime... darn.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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