Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
gooball :D
Posts: 71 Joined: Wed Oct 27, 2010 10:27 am
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by gooball :D » Wed Nov 03, 2010 9:17 pm
My Website:
[url=http://goostudios.weebly.com/][img]http://img839.imageshack.us/img839/2671/bg3t.png[/img][/url]
seremtan
Posts: 36017 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Wed Nov 03, 2010 9:31 pm
don't you just use the cylinder's control points?
also, wrong forum
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Wed Nov 03, 2010 9:36 pm
Maybe it would help if you posted some more emoticons?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Wed Nov 03, 2010 9:45 pm
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
fKd
Posts: 2478 Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:
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by fKd » Wed Nov 03, 2010 11:42 pm
yeah its easy, you press v, then move the points to how you want em. if you want to be able to bend it more, go to the curves menu and click add rows etc. 3 gives you a 90 degree curve, 5 180 etc etc etc. hope that helps