
I suppose in this tutorial, that everybody who own Maya has some expirience in using of this program and that’s why I skip here some basics like texture settings, basic modelling etc. Also I advocate for someone maybe wrong way of creating skyboxes – I’m creating skyboxes to be effective, not to be absolutely correctly modelled in good scales. Simply to get good results, everything else is secondary. In this tutorial I will work with Maya 2008, but in older and maybe newer versions it should be the same and Photoshop CS4.
First of all we need to create objects which will be lately rendered as skybox. In my skybox (for Derwyll’s Castle 2 – hidden advertisement

Step 1: Creating the camera - setup of camera will be discussed later. I recommend to place the cammera right into the center of the scene (0 0 0).

Step 2: I have created mountains and textured them.

Step 3: Sky – the black gradient. This part is necessary to make soft gradient between moon surface and sky. It can be over-worked by fog effects etc.

Step 4: Sky – atmospheric gradient. Dou you remember the sky in evening during sunset, when sky on the horizon is colored like rainbow? This is there right because of it.

Step 5: Nebulas. Textures with incandescence to be independent on lights.

Step 6: „The darkness“. This is simply black plane to simulate fog-covered surface of the moon.

Step 7: Place lights.

Step 8: Cloud sphere.

Step 9: Planet wit its rings.

Step 10: „The universe“. Sphere with texture of MilkyWay.

This was about scene construction. Now how to render? It is all in camera setup. What is really important for correct rendering of all six picture sides of skybox is understanding of what one side is. Basically it represents 90° angle of “square” view. It is a basic assumption on which we rely in setting of camera in Maya.


So, logically we should set angle of view of camera to 90°. But it is only theory – my experience tells, that it is better to set 100° angle of view and then edit image in Photoshop by “crop” function relatively to 83,9% (tested), so also image should be rendered in bigger resolution than final resolution you plan (for example I render scene in 1536x1536 > crop > resize to 1024x1024). Why so weird angle? Because when you use some effects as “glow” or something like that, Maya add this effect to whole picture, but sides are darker, without effect influence. When you use bigger angle, effect will “overflow” to sides without darker edges (dark sides cut in Photoshop). So, that’s probably all. It is my first tutorial so something is maybe too little explained, or too much – please excuse it

Edit:

Final result
