-fixaas

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

-fixaas

Post by dONKEY »

Many apologies for raising this subject again...and I am not a13n!
My noghost map kills bspc.exe, so I've been following Sock article on using -fixaas.
I am damn stumped though as I cant get this to work.
I have my real map: dk_ng2_ctf.map
and my bot map: dk_ng2_ctfbot2.map

I am using two bat files to compile:

Code: Select all

@echo off
@set Q3_PATH="C:/Program Files/Quake iii arena"
@set COMP_PATH="C:/Program Files/Quake iii arena/GtkRadiant/q3map_2.5.16_win32_x86/q3map2.exe"
@set BOT_PATH="C:/Program Files/Quake iii arena/GtkRadiant/bspc.exe"
@set MAP_PATH="C:/Program Files/Quake iii arena/baseq3/maps/dk_ng2_ctfbot2.map"

@set GEN_OPTIONS=-fs_basepath %Q3_PATH%

%COMP_PATH% -meta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis %GEN_OPTIONS% %MAP_PATH%

%BOT_PATH% -forcesidesvisible -bsp2aas %MAP_PATH%


is my first bat, run on my bot map. It creates a working bot file.
I then rename my dk_ng2_ctfbot2.aas file as dk_ng2_ctf.aas

then I run my second bat:

Code: Select all

@echo off
@set Q3_PATH="C:/Program Files/Quake iii arena"
@set COMP_PATH="C:/Program Files/Quake iii arena/GtkRadiant/q3map_2.5.16_win32_x86/q3map2.exe"
@set BOT_PATH="C:/Program Files/Quake iii arena/GtkRadiant/bspc.exe"
@set MAP_PATH="C:/Program Files/Quake iii arena/baseq3/maps/dk_ng2_ctf.map"

@set GEN_OPTIONS=-fs_basepath %Q3_PATH%

%COMP_PATH% -fixaas %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -meta %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -vis %GEN_OPTIONS% %MAP_PATH%
%COMP_PATH% -light -fast -patchshadows %GEN_OPTIONS% %MAP_PATH%

%BOT_PATH% -optimize -reach %MAP_PATH%
q3map2 tells me that dk_ng2_ctf.aas is not a valid aas file.
Q3 wont load bots as aas is not initialized.

I'm sure in my sleepy state after working all day I am doing something really stupid here.
Anybody have any advice or help as to what I'm doing wrong?
Help much appreciated as I am losing more hair that I can't afford to lose!
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: -fixaas

Post by dONKEY »

Never mind, I got it working!!!!!
I forgot the EAAS edit bit.
I am so happy I have working bots on my map. I used Blender to generate clip hulls for my terrain feature. That and the number of models was killing bspc.exe. I feared I might have to massively simplify my collision hulls, which would have taken forever, but now I don't have to.
On a side note, I have to say bots seem to play maps much better with the aas compiled from a simplified map.
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