Tutorials on q3a.ath.cx

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Tutorials on q3a.ath.cx

Post by Bliccer »

I just wanted to ask you what you think about those tutorials:

http://q3a.ath.cx/?editing=radiant_tutorials

And also I wanted to advertise my latest tutorial, the one with the sound and music.
Are such tuts any good?
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Tutorials on q3a.ath.cx

Post by o'dium »

Bliccer, awesome work mate, theres always somebody in need of a tutorial no matter how basic or complex. Great job.
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Tutorials on q3a.ath.cx

Post by Noruen »

Great work man! :)

I have learned few new things..
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: Tutorials on q3a.ath.cx

Post by Bliccer »

Thanks =)
But these aren't all by me. The author is written at the bottom right. I wrote most of them though...
You have any idea what we could do next? Or do you have any tutorials you could provide?
Textureremapping will be written sometime...
phantasmagoria
Posts: 8525
Joined: Wed Oct 22, 2003 7:00 am

Re: Tutorials on q3a.ath.cx

Post by phantasmagoria »

good stuff bliccer. You should post the link in here: viewtopic.php?f=10&t=3967
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Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Re: Tutorials on q3a.ath.cx

Post by Plan B »

First off, kudos for the effort :up:

But quickly skimming through the tuts, there are 2 things I don't like:

In the "first room" tutorial I see unnecessary overlapping brushes, causing overdraw.
Just teach how brush edges should join and not overlap.

And under "curves", advocate against using endcaps, because they cause sparklies.
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roughrider
Posts: 355
Joined: Mon Jul 22, 2002 7:00 am

Re: Tutorials on q3a.ath.cx

Post by roughrider »

Good points Plan B. Good to see you again too :D
Team *A51* Q3 & QL
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