Sprites?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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roughrider
Posts: 355
Joined: Mon Jul 22, 2002 7:00 am

Sprites?

Post by roughrider »

It has been way too long since I have made a sprite so could someone indulge me with some info on this please?
Team *A51* Q3 & QL
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Sprites?

Post by skinNCNmaster »

deformvertexes autosprite or deformvertexes autosprite2(sprites the longest axis of the texture/long narrow tall things etc.) and play with it in a solo map on all kinds of shapes..

texture a black background swirly texture ro something

Code: Select all

textures/pn03/blue_flare
{
	surfaceparm nolightmap
	qer_trans 0.5
	surfaceparm nomarks
	surfaceparm trans
	surfaceparm nonsolid
	deformvertexes autosprite
	cull disable
	sort 6
	{
		clampmap textures/pn03/blue_flare.tga
		blendfunc add
		tcMod rotate 30
		rgbGen wave inversesawtooth 0.5 0.5 0 0.5
	}
}
User avatar
roughrider
Posts: 355
Joined: Mon Jul 22, 2002 7:00 am

Re: Sprites?

Post by roughrider »

Alrighty. Yeah I saw the shader manual description on it but wasn't sure how I went about doing it before as it has been way too long.
Team *A51* Q3 & QL
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: Sprites?

Post by skinNCNmaster »

best thing you can do.. to learn about the true potentials is play with the script applied to all types of geometry.

on a bevel you get a string of sprites

on a cube you get six sprites sure thats simple, but making that advanced.. imagine six DIFFERENt sprites on the faces of a tall rectangular cube, the four tall sprites being autosprite2

or autosprite with a translate along the bevel.. tats something i havent tried.. because the bevel facets create multi sprites and a script telling the shader to translate the texture of the sprite across the patch face would not cause the sprite facets to move..

HEY RR, wanna come into a different game to view some effects for inspiration? itll involve a client dl and my login pw.. worth the visit.... and i'd love the chance to talk gamedev within the game.. to try and place some of its effects in q3 would freak the shit outta a lot of these guys
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