Several years ago (yes, this fairytale in the beginning is necessary) i've found some mod for Q3A which enabled LensFlares in-game. But 1) I've lost it 2) I can't find it anymore But I don't need this mod, I only want to know how to make "something" to emitt this effect in-game. Does anybody know?
P.S. If anybody have this mod and is able to post a link or send me it, I will not get angry
the image is a jpg of a flare on a black background, NEAT EFFECT: reverse it and change the blend to subtract.. black subtractive flares are slightly different than white additive ones.
Noruen wrote:I only want to know how to make "something" to emitt this effect in-game.
With the stock Quake 3 Arena, you can't. You can just make static sprites.
Noruen wrote:If anybody have this mod and is able to post a link or send me it
There is a huge number of id Tech 3 games and mods that do this. You're going to have to narrow it down a bit if you want to find one specific one. Star Trek Elite Force, Star Wars JK/JA, etc. all do this. IIRC, ioquake3 does this too.
I think the thread starter means a more complex lens flare like this:
While the effect you're all explaining (which can be done with static sprites) is more like this (ignore the red cross and green check mark, couldn't find a better picture this soon):
I think the console commands are remnants from the Quake 3 Test. That one did actually have the bright light effect as displayed in the second picture, but it was removed for the full game for some reason.
Quake 3 test had experimental lens flare code but it was disabled for the retail (Even though the code still exists in the game, its just disabled).
To be honest, the lens flares they had were pretty bad and didn't occlude like you would think anyway. In this day and age they are pretty basic.
But regardless, there isn't some magical cvar you can use inside Q3, because even the cvar that does exist doesn't work... Its been disabled. Thus, the only way to restore functionality is with a code change, i.e. a mod of sorts. You wont ever get it in VQ3.
Quake 3 test had experimental lens flare code but it was disabled for the retail (Even though the code still exists in the game, its just disabled).
To be honest, the lens flares they had were pretty bad and didn't occlude like you would think anyway. In this day and age they are pretty basic.
But regardless, there isn't some magical cvar you can use inside Q3, because even the cvar that does exist doesn't work... Its been disabled. Thus, the only way to restore functionality is with a code change, i.e. a mod of sorts. You wont ever get it in VQ3.
The "lens-flares" like I posted (in the picture with the two lights) can easily be simulated in a custom map by placing sprites in front of your lights. Of course, this won't help for existing maps. But if you're keen on the effect and want to use it in your own map, then there's nothing stopping you.
The issue with flares is that they only look good if they have occlusion and fade based on the angle to which they are seen in relation to the light surface. You can of course do the above with a simple deform Flare if you don't mind:
a) No occlusion
b) clipping into every surface possible
c) no fading scaling based on distance
d) them showing up when they shouldn't be there.
Agree with o'dium. With current code, lens flares would look pretty static, nothing more than sprites rotating on their axis. Real lens flares seen in many other games (and even id Tech 3 derivatives) need to move dynamically based on player view angle and distance.
Eraser: Second pic, yes... even basic Quake 3 maps do this with a manually placed autospite. The first pic (which is what we're talking about), you cannot do.
Was that the one? If not, any more details you remember about the mod? Like I said above, there are a number of them that might do this, so it's hard narrowing it down to the one you're looking for.
Also, sorry about the thread derailment, I'll probably split the topic in a couple of days.
The Bright Arena can be right, but it is only source code (not compiled) and I am not programmer, so I absolutely don't know what to do with.
Details - Yes! I know that all effects in game have had these lens flares, for example reflectors, torches, plasmaball, maybe even rocketfire. It was small mod. And it is absolutely impossible, that you've not ever heard about it
skinNCNmaster, you seem to have a problem with dealing with other people when they present honest, detailed facts that discredits your ideas. Things would go a lot smoother for everyone if you take what other people have to say objectively.
There are already many people here who have much more game development experience than you do who all confirm that lens flares as described in the original post is not possible. Hacks to fake something similar are also non-existent. Quake 3 has a finite number of features and functions, so there are only a finite number of possible solutions that may be offered given the current code. Flares requires code that is simply not part of these finite features and functions, therefore no solution exists.
If you think you have a point, present some kind of evidence to support your claims. I'm still waiting on that sample map, but given your enthusiasm at arguing rather than problem solving, I think this is unlikely. Otherwise, you're just theorizing instead of actually providing any progression to the discussion. If you want somewhere to write down your theories, go start a blog somewhere. People here are interested in working solutions.
everyone (inclued-sing you) but NOT ink leuding me..
says the issue cannot be done in any way shape or form..
OR are unwilling to speculate as to the possibility of methods not tried up until now.
they come in.. and speak about my mistake, my incapabilities and pretty much anything they can think of to make the TOPIC of THEIR REPLY to THIS THREAD.. about me.. instead of about the thread.
Thanks so much for clarifying your abscense of confidence in me.
However.. making a lense flare effect IS do-able in q3, perhaps not to your high standard.. which is why you and the rest of these guys are so willing to bitch and complain about me and my effort rather than actually TRY to help the topic..
if it cant be done.. do you think that you should continue reinforcing that it cannot be done indefinately? does that make you useful or helpful??