team only items

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

team only items

Post by skinNCNmaster »

know that team only relay/triggers/+plat is do able.. did it in pn03.. team activated shield wells..

my question is..pertaining to

regarding two haste's in the base
eleven second duration, respawn of seven seconds

how may i make these items team only

or..

how may it be arranged that if one haste is picked up the other one dissapeears
avoiding doubling up on hastes.

now i may have to put the items on plats... is there another way?
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: team only items

Post by skinNCNmaster »

does anyone know where the tutorial map.. i think sock made a while ago.. or maybe it was ydnar...

it was a complex electronics test .map file...
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: team only items

Post by obsidian »

Do a search for "electronics" in the Level Editing and Modeling forum, display as posts. 3rd post down.

As I've said to you before, search is your friend. Learn to use it before you post.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
skinNCNmaster
Posts: 344
Joined: Wed Jan 29, 2003 8:00 am

Re: team only items

Post by skinNCNmaster »

obsidian and other mappers are also my friend and posting connects me to them and you.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: team only items

Post by obsidian »

Being friends and is fine and all, so you may also want to consider forum etiquette (in this case, see #2) when posting. Everyone stays happy.

If you want to discuss the workings of entity electronics, by all means. I would personally find that interesting myself. Same goes with your first post, I have no problems with you asking questions about how to get something specific to work (I don't know of a solution to your first post so I didn't reply to it).

However, if you are looking for something on the forum that you KNOW has been posted before then why don't you just search for it. Anyone else who wants to answer your question about where that information is has to do the exact same thing. So basically, all you are doing is being lazy and making someone else do the searching for you and this is not acceptable.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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