The problem is when I repeat the jet over a face only one jet shows the blends.
I'm pretty sure it has something to do with the clampmap on the blends, but when I take it out it's even worse. The blends rotate in circles around the metal ring rather than spin from the origin properly.
Anyone know a way around this? I tested the stock bouncers and noticed they have the same problem.
Thanks,
-pat
Last edited by Pat Howard on Fri Jan 08, 2010 4:01 pm, edited 1 time in total.
This is not ideal since I'm making a 20 brush map, but I was able to shave off the top half a little to make a new face. Messed up the large grid alignments a bit, but good enough I guess.