Since qeradiant.com is now just a developers resource, I'd thought I would throw a little something back together that slightly resembles the old site with resources for level designers. It's very roughly tossed together for now, but I'll continue to refine it and add proper links to everything. Hopefully, you guys will be able to provide me with some feedback as to extra features or how to make things easier for beginners.
Extra help would be appreciated if you have anything to contribute to the Getting Started FAQ and other sections. Click the logo below:
It's been there for ages half finished so I don't exactly go around telling everyone about it (but yeah, I guess I'll link to it from the Radiant page):
You can have the whole load of tutorials I did for Astro's MapCenter from my site, if that's the kind of thing you want. I didn't know if this was just for technical editor and compiler info or for general mapping stuff as well.
obsidian wrote:It's been there for ages half finished so I don't exactly go around telling everyone about it (but yeah, I guess I'll link to it from the Radiant page):
http://www.filefront.com/14350045/GtkRa ... TCWET.exe/ is a link to GTK Radiant 1.4. I uploaded it quite some time ago and it would save some people the need to google the file name and search through some sites if they have the direct link.
Okay, I think all the links on both Radiant and Q3Map2 sections work now (though the xhtml on Q3Map2 doesn't quite validate). Took a little tinkering on the server.
Also uploaded every Radiant and Q3Map2 version I have archived on my computer. If Hipshot (or someone else with lots of storage and bandwidth) could mirror them and send me the urls that would be awesome.
Since you asked for tutorials and stuff, maybe you can use this; dont know if it's useful but it's a quite detailled and easy to understand explanation about the folder structure in a .pk3 (where to put models, bots, etc.): http://members.multimania.co.uk/Resiyoy ... rotoc.html
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
I just did a major update to the Q3Map2 Shader Manual. It's basically rewritten from scratch. Most of the changes are in the markup in addition to adding bits of missing stuff. I still need to write a bunch of sections that I never got around to doing.
Conversion from shitty HTML nested tables to XHTML/CSS W3C complaint code.
Added bunch of missing articles, diagrams, sections.
Improved readability and styles.
Miscellaneous other changes, too many to count or remember.
It's still a work in progress so I'll be updating things here and there. Comments/suggestions would be appreciated. The old version of the manual is here if you want to compare.
I don't know. Wikis seem to be more fitting of something that is changing or needs constant revisions or expansion. Some kind of tutorial thing would be good in wiki form. This manual is predominantly finished, I'm just missing a few of the articles that are half written sitting on my computer. I don't know of anyone who is willing or capable of adding anything to the manual.
I'm glad to see someone putting something like this up so it doesn't get lost in the internet worm-hole. Good job obsidian.
I know this may sound a little out there, but I think I have the old qer on cd around here. I am going to look for it and if I have it. Will let you know.
I think something like people seeing and maybe even using that old qer version would give people more of an idea of what we had to go through to get stuff done and how easy they have it now.