func_bobbing issues *solved*
Posted: Mon Dec 28, 2009 11:41 am
At the moment I am editing the monitors from my map Suriel. I want to let it bob. The problem is that I use 6 models. 4 jets and 2 spotlamps. First I just wanted to add the models with the model key but then I recognized that I can't set the modelscale to 0.8. Is there a way to do it?
I made the jets myself meanwhile with the textures and cylinders but I still wonder if it is possible.
Next thing is that I can't set an angle key. One spotlamp is hanging correctly but I need to turn the other spotlamp 180 degrees. Is there a way to add an angle key somehow to func_bobbing entity?
I made the jets myself meanwhile with the textures and cylinders but I still wonder if it is possible.
Next thing is that I can't set an angle key. One spotlamp is hanging correctly but I need to turn the other spotlamp 180 degrees. Is there a way to add an angle key somehow to func_bobbing entity?