At the moment I am editing the monitors from my map Suriel. I want to let it bob. The problem is that I use 6 models. 4 jets and 2 spotlamps. First I just wanted to add the models with the model key but then I recognized that I can't set the modelscale to 0.8. Is there a way to do it?
I made the jets myself meanwhile with the textures and cylinders but I still wonder if it is possible.
Next thing is that I can't set an angle key. One spotlamp is hanging correctly but I need to turn the other spotlamp 180 degrees. Is there a way to add an angle key somehow to func_bobbing entity?
func_bobbing issues *solved*
func_bobbing issues *solved*
Last edited by Bliccer on Mon Dec 28, 2009 4:30 pm, edited 1 time in total.
Re: func_bobbing issues
make a nodraw brush func_bobbing
give it all the func_bobbing specific keys
also add "targetname" "model"
with the models, place them in the spot you would like them to bob in,
add in all the model specific keys you want
add "target" "model"
q3map2 will bind the 2 entities together
give it all the func_bobbing specific keys
also add "targetname" "model"
with the models, place them in the spot you would like them to bob in,
add in all the model specific keys you want
add "target" "model"
q3map2 will bind the 2 entities together
[url=http://gotdelirium.com/][img]http://www.gotdelirium.com/stuff/gdd.png[/img][/url]
Re: func_bobbing issues *solved*
Thank you a lot!