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Sculptris (Alpha)

Posted: Sat Dec 26, 2009 12:45 pm
by sock
I saw this over at The Independent Gaming Source and thougt it might interest some people around here for something to play with over xmas. It also exports in OBJ format so it can be imported back into other packages easily.

Screenshot:
[lvlshot]http://drpetter.se/images/sculpt/screen170.jpg[/lvlshot]

Website:
http://drpetter.se/project_sculpt.html

You tube video:
http://www.youtube.com/watch?v=1IRbEMuG ... r_embedded

Re: Sculptris (Alpha)

Posted: Sat Dec 26, 2009 8:49 pm
by wattro
thanks for the link, sock. looks pretty cool - i'm gonna play!

Re: Sculptris (Alpha)

Posted: Sat Dec 26, 2009 10:53 pm
by obsidian
Very interesting, though you'll have to really watch the polycounts. It doesn't look like it will also do displacement/height maps for virtual displacement without the extra polys.

Re: Sculptris (Alpha)

Posted: Sun Dec 27, 2009 7:23 am
by Silicone_Milk
Yeah, I saw this a few days ago over on gamedev.net

Really cool to watch it being used although I think I'll stick with ZBrush :)