I saw this over at The Independent Gaming Source and thougt it might interest some people around here for something to play with over xmas. It also exports in OBJ format so it can be imported back into other packages easily.
Screenshot:
[lvlshot]http://drpetter.se/images/sculpt/screen170.jpg[/lvlshot]
Website:
http://drpetter.se/project_sculpt.html
You tube video:
http://www.youtube.com/watch?v=1IRbEMuG ... r_embedded
Sculptris (Alpha)
Sculptris (Alpha)
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Sculptris (Alpha)
thanks for the link, sock. looks pretty cool - i'm gonna play!
Re: Sculptris (Alpha)
Very interesting, though you'll have to really watch the polycounts. It doesn't look like it will also do displacement/height maps for virtual displacement without the extra polys.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: Sculptris (Alpha)
Yeah, I saw this a few days ago over on gamedev.net
Really cool to watch it being used although I think I'll stick with ZBrush
Really cool to watch it being used although I think I'll stick with ZBrush
