The rather large Quakelive update applied today adds cylinder hitboxes as well as improved hit detection among other things. This should make rail shots that look as if they hit through a wall a thing of the past, which has been a wide spread complaint in the community.
If you haven't been paying attention, be sure to visit past change logs in the forum for all the great new features that have been rolled out. The latest being cg_drawItemPickups 7 among others, which draws a time stamp on item pickups to assist with timing.
More info here: http://www.quakelive.com/forum/showthread.php?t=40613
Quakelive Receives New Hitboxes/Hit Detection
Re: Quakelive Receives New Hitboxes/Hit Detection
That would be like Luke Skywalker using a targetting computer.DooMer wrote:The latest being cg_drawItemPickups 7 among others, which draws a time stamp on item pickups to assist with timing.
The hitbox improvement sounds good, but have they improved the way they work in the air and when ducking? I remember screenshots that showed the original hitboxes in those circumstances being WAY out.
Edit: Just read through the link:
I had a simmilar idea after trying some SFX graphics mod that featured sparks on wall hits ages ago.SyncError wrote:impactSparks, that further assist in detecting when and where you've hit your enemy.
Re: Quakelive Receives New Hitboxes/Hit Detection
Definitely noticing the hitbox changes when using lg or rail.
I'm also not sure about the timestamp on item pickups. Although it wasn't exactly jedi-like to time prior to this, since you did have a timer.
I'm also not sure about the timestamp on item pickups. Although it wasn't exactly jedi-like to time prior to this, since you did have a timer.