win7 and gtk

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

win7 and gtk

Post by ^Ghost »

so i upgraded to win7 64bit, and when i tried to load gtk radiant (i use version 1.4) my screen looks like this..
Image

any ideas?
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Quack
Posts: 82
Joined: Thu Sep 07, 2006 6:56 pm

Re: win7 and gtk

Post by Quack »

I had same problem with win7 64bit and gtk radiant 1.5, try turning off aero and go with Windows 7 basic theme.
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: win7 and gtk

Post by ^Ghost »

yes that did it thank you so much!
dont know why i couldnt figure that out lol.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: win7 and gtk

Post by ^Ghost »

everytime i try to save a map i get this error: "...maps/finished map files/ghost-factoryNo brushes selected.
for write"
is it possible it could be a bad install or a corrupted file?
even with all brushes selected nothing happens..
HALP!
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: win7 and gtk

Post by AEon »

Try saving the files into a folder that has *no* spaces in the directory and file names. E.g. as a test simply save them on c:\. Note installing Q3A into a folder with spaces was also never recommended, so devs usually use something like D:\Games\Quake3\ (and not some Program Files\Quake III Arena\ folder).

Just to be sure, and you are using File menu, Save as..., not just some key combination, right?

With all the "stupid" user account management that windows has been enforcing more and more (I am guessing in Win7 it's a lot stricter), you may no longer have the right to save files all over the place - just guessing though.
d3mol!t!on
Posts: 284
Joined: Thu Feb 16, 2006 3:48 pm

Re: win7 and gtk

Post by d3mol!t!on »

^Ghost wrote:everytime i try to save a map i get this error: "...maps/finished map files/ghost-factoryNo brushes selected.
for write"
is it possible it could be a bad install or a corrupted file?
even with all brushes selected nothing happens..
HALP!
I encountered that using 1.4 on Vista. I searched for a solution and it was suggested that if you turn the auto save feature on (it'll be in preferences) and wait for it to save (preferably set it to one minute so you don't have to wait long) it should save it successfully (check the maps folder for what will probably be "autosave.map" to make sure). Then you can then copy that auto save and rename it whatever you want. I found that if I then opened that renamed auto save I could now actually save my progress on it instead of having to wait for a new auto save to be made.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: win7 and gtk

Post by obsidian »

Might have to do with permissions. Vista/7 doesn't like users editing/saving files that are in certain directories like in "Windows" and "Program Files". So if you installed Q3 into somewhere like Program Files and you are trying to save your map there, it may not like it.

Ideally, you should be creating a developer directory some place else in another directory or on a different partition/hard drive. Alternatively, though not the best solution, is to try running GtkRadiant with Administrator access which will force Windows to allow GtkRadiant to make any changes it wants.

Personally, I'm running Windows 7 x64 and I have GtkRadiant installed in:
C:\Program Files (x86)\GtkRadiant 1.5.0\

Q3 installed in:
D:\GameDev\Quake3\

Works great for me.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: win7 and gtk

Post by ^Ghost »

thx for the replies, ill see what works best.

much appreciated.
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
^Ghost
Posts: 230
Joined: Tue Sep 08, 2009 3:35 am

Re: win7 and gtk

Post by ^Ghost »

ok so im using the autosave function, but my dumbass forgot to make a back up of the most recent one, then when i opened another map and it autosaved over it
now my problem is decompiling, b4 i would put them in ....c/documents/owner...
now i have to actually put it in the gtk folder .. it decompiles just fine but it doesnt show... theres no actual .map file in there..

any help?
[url=https://github.com/Garux/netradiant-custom]NRC[/url]
[url=https://defrag.racing/]Defrag[/url]
[url=http://ws.q3df.org/]Q3 Map Archive[/url]
Post Reply