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Procedural road generator

Posted: Thu Nov 26, 2009 10:42 pm
by GONNAFISTYA
The CryEngine 2 toolset has something like this, but not as robust.

Clicky

Amazing and can greatly speed up work for those who have to create large, landscape levels.

Ask your programmer if the Procedural Road Generator is right for you.

Re: Procedural road generator

Posted: Thu Nov 26, 2009 11:15 pm
by ^misantropia^
Pretty neat stuff. Is that Houdini or TouchDesigner?

Re: Procedural road generator

Posted: Thu Nov 26, 2009 11:35 pm
by fKd
ok thats awesome

Re: Procedural road generator

Posted: Fri Nov 27, 2009 1:55 am
by Scourge
Says Houdini 7.0 in the description.

Re: Procedural road generator

Posted: Fri Nov 27, 2009 4:48 am
by obsidian
Certainly awesome for a SimCity or Trackmania type game. Maybe not so much for your standard FPS game.

Re: Procedural road generator

Posted: Fri Nov 27, 2009 6:31 am
by mrd
Damn... that's rad.

Re: Procedural road generator

Posted: Fri Nov 27, 2009 7:02 am
by Hipshot
Yea, that is rad...
Wish I have that in SC4.

Re: Procedural road generator

Posted: Fri Nov 27, 2009 10:13 am
by jal_
That's a game on its own. :)

Re: Procedural road generator

Posted: Fri Nov 27, 2009 11:21 pm
by seremtan
holy fuck