The CryEngine 2 toolset has something like this, but not as robust.
Clicky
Amazing and can greatly speed up work for those who have to create large, landscape levels.
Ask your programmer if the Procedural Road Generator is right for you.
Procedural road generator
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
Re: Procedural road generator
Pretty neat stuff. Is that Houdini or TouchDesigner?
Re: Procedural road generator
ok thats awesome
Re: Procedural road generator
Says Houdini 7.0 in the description.
Re: Procedural road generator
Certainly awesome for a SimCity or Trackmania type game. Maybe not so much for your standard FPS game.
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Re: Procedural road generator
Damn... that's rad.
Re: Procedural road generator
Yea, that is rad...
Wish I have that in SC4.
Wish I have that in SC4.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Procedural road generator
That's a game on its own. 
