Doom 3 gfx tweak mod

Open discussion about any topic, as long as you abide by the rules of course!
Post Reply
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Doom 3 gfx tweak mod

Post by dzjepp »

o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Any screenshots of this in action, i.e. comparing?
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

A bunch in that thread.

A few here...

http://www.nvnews.net/vbulletin/showpos ... stcount=11
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Don Carlos
Posts: 17513
Joined: Thu Jan 01, 1970 12:00 am

Post by Don Carlos »

He got Oblivi-eye-itus :o
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

:lol:
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I wonder if he can add HDR to it, or would it be too much work (reprogramming some parts)? :ninja:
rgoer
Posts: 798
Joined: Sun Aug 17, 2003 7:00 am

Post by rgoer »

what is the performance hit?
[img]http://www.sloganizer.net/en/style4,btw-spc-cocks.png[/img]
LeonardoP
Posts: 811
Joined: Fri Aug 18, 2000 7:00 am

Post by LeonardoP »

dzjepp wrote:I wonder if he can add HDR to it, or would it be too much work (reprogramming some parts)? :ninja:
they aint gonna add hdri, got this from doom3world.org:
I'm actually planning on answering a lot of those questions in a post
when we get the RoE SDK out, but I'll briefly touch on them here:

There was a little bit of code added to the renderer and a bit of code
added to the game. The executable for RoE is the same as the one for
vanilla Doom 3, so that feature will be available in the next patch.
The code to make it work in your mod will be available in the next SDK
(which we are hoping to get out the same day as the patch).

I'm pretty sure RoE uses the normal Doom 3 interaction.vfp, it's just
not included in the pack because it's taken from base like any other mod.

fs_game_base can be used to set an additional search path
in search order, fs_game, fs_game_base, BASEGAME
for instance to base a mod on D3 + D3XP assets, fs_game mymod,
fs_game_base d3xp

HDR will never be added to the Doom3 engine

- Brian
+ hdri explained http://en.wikipedia.org/wiki/High_dynamic_range_imaging

don't think the mod looks any better though, just more plastic :icon27:
Guest

Post by Guest »

Looks a bit brighter, thats all IMO.
booker
Posts: 657
Joined: Tue Dec 12, 2000 8:00 am

Post by booker »

why would you add HDR to a game that uses as little light as it can?
Geebs
Posts: 3849
Joined: Tue Feb 08, 2005 4:56 pm

Post by Geebs »

There's also a menu in that mod where there's a gameplay-tuning slider for Doom3. Unfortunately, it's labelled "Suck" and it's permanently stuck on full.
Dr_Watson
Posts: 5237
Joined: Wed Feb 23, 2000 8:00 am

Post by Dr_Watson »

the "for NV30/NV40 GPU" part turns me off.
Ryoki
Posts: 13460
Joined: Wed Aug 01, 2001 7:00 am

Post by Ryoki »

There better be an option to tweak the hair physics.
[size=85][color=#0080BF]io chiamo pinguini![/color][/size]
Post Reply