"Leaf with too many portals" - error

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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

"Leaf with too many portals" - error

Post by monaster »

:cry:
GTK Radiant sent me this massage (the error message, not the smiley) when I had nothing in my map except a fairly large spiral stair case. It's not THAT big as you might suppose now; it only has about 60 to 70 stairs and the stairs themselves are approximately 8x56 each, so I don't understand what the problem might be for the engine. Besides that I have textured that baby with qx1metalbig_ow thus the texture contains a shader.
So what can I do? The error occurs when I try to do a simple BSP -vis -fast compile. Perhaps some other programs might help since I can save that thing as a prefab? Maybe ASE? I'm open to everything (regarding my question) as long as it comes fast because I dont wanna shut down my computer fearing that I could lose that spiral stair case I've been working on for 'bout half an hour. Thanks guys! (And girls whoever offers a helping hand.)

PS: Of course "nothing in my map" refers to additional stuff like objects brushes and so on - the hull and spawn point ARE there.

EDIT: Deleted one spelling mistake in the subject line
Last edited by monaster on Tue Jul 29, 2008 12:22 pm, edited 1 time in total.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
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monaster
Posts: 532
Joined: Mon Apr 28, 2008 1:52 pm

Re: "Leaf with too many portals" - error

Post by monaster »

Got it solved by myself: it was because I used a shader texture on 60 to 70 stairs and that seemed to have been a bit too much. :smirk:
So here's a tip for jerks like me: if you're building something new DON'T put a shader on it if you don't really need it, because that might be a reason for an error message and an unnecessary post in a quake forum. :disgust:
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: "Leaf with too many portals" - error

Post by Silicone_Milk »

If I remember correctly the error is caused when you have too many structual brushes which split the portals up into retardedly small chunks.

You should build everything in detail and add in a structual hull later to control vis. It should also take care of the error.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: "Leaf with too many portals" - error

Post by pjw »

Yeah, you really do need to get your head around the concept of detail brushes if you're going to build anything even remotely complex in Q3; it will save you a lot of grief.
monaster wrote:this massage
I wish radiant would give me a massage. :miffed:
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Re: "Leaf with too many portals" - error

Post by seremtan »

yeah a spiral staircase would mean your leaf has enough portals to feed africa. it would also present an issue for bot nav. i guess you could tri-soup the clip using the vertexes, but that's not a job i would particularly envy doing
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