custom shader troubles

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ykram
Posts: 7
Joined: Sun Jan 20, 2008 10:10 am

custom shader troubles

Post by ykram »

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Last edited by ykram on Fri Jan 21, 2022 8:43 pm, edited 1 time in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: custom shader troubles

Post by obsidian »

There is no "_" in $lightmap
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: custom shader troubles

Post by Kaz »

Not that this is any help at all, but:
I first thought your name was ydnar and the topic made no sense whatsoever
ykram
Posts: 7
Joined: Sun Jan 20, 2008 10:10 am

Re: custom shader troubles

Post by ykram »

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Last edited by ykram on Fri Jan 21, 2022 8:43 pm, edited 1 time in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: custom shader troubles

Post by obsidian »

Are there any other shaders in that file? Check for syntax errors (missing brackets, etc).

Add proto2 to your shaderlist.txt
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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