Here's the spot in my map resurrection that I'm talking about. You can only see the flickering from below though, so the next images are taken from the lower level, looking up towards the brush.

Here is the flickering brush, hard to spot on a static image as I mentioned. I'll explain what you are looking at above the next screenshot.

Ok, the brushes are marked in red. The pink area is the flickering part. Note that the clang-texture seems to be applied to the right brush in the whole flickering area (marked in pink) though it is not. The flickering is worst in the yellow area and looks like z-fighting there.

Here is the same spot in the editor, showing the brushes.

I tried deleting the brush and replacing it with a new one, but the new brush shows the same behaviour as soon as I put it in that place and shape. If I move that brush a few units away, the behaviour stops but reappears when I move it back. I've asked a few people about this but noone could help so far, hope someone in here knows what to do about it.