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missileclip
Posted: Fri Jun 13, 2008 9:50 am
by Hipshot
Is this supposed to clip grenades and rockets, but not bullets, pellets and slugs? I was thinking about using this on a fence texture, but I still want rockets to impact on the fence for the splash damage, still it looks odd when bullets hit it.
If the missileclip does not do this, then was does it do? I tried it, maybe mine is broken or something, but from what I remember it only blocked the player? (@ work, probably remembering the wrong thing here) =)
Re: missileclip
Posted: Fri Jun 13, 2008 4:02 pm
by obsidian
Code: Select all
textures/common/missileclip
{
qer_trans 0.40
surfaceparm nodamage
surfaceparm nomarks
surfaceparm nodraw
//surfaceparm nonsolid
surfaceparm playerclip
surfaceparm trans
}
Missileclip doesn't do what you think, unfortunately. It's kind of a silly shader that doesn't really do much that the other shaders won't and I can't think of any practical reason to use it.
Re: missileclip
Posted: Fri Jun 13, 2008 6:15 pm
by Hipshot
Ahh that sucked. I was hoping, well well... =) Thanks.
Re: missileclip
Posted: Fri Jun 13, 2008 11:05 pm
by a13n
Hipshot!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
Re: missileclip
Posted: Fri Jun 13, 2008 11:46 pm
by obsidian
Or he can just put weaponclip over it like any other sane person would.
Re: missileclip
Posted: Sat Jun 14, 2008 6:18 pm
by Hipshot
a13n wrote:Hipshot!
You can still achive your ambitious deisre by your fence texture converted to md3 or ase and set autoclip flag on!
Uh? That's insane.
obsidian wrote:Or he can just put weaponclip over it like any other sane person would.
It's sane, but would not give me the effect that I want. I solved it in another manner...
Re: missileclip
Posted: Sun Jun 15, 2008 4:25 pm
by pjw
Hipshot wrote:I solved it in another manner...
Perhaps say what that other manner was, for anyone who reads this thread in the future who might be having a similar problem?

Re: missileclip
Posted: Mon Jun 16, 2008 6:54 am
by Hipshot
pjw wrote:Hipshot wrote:I solved it in another manner...
Perhaps say what that other manner was, for anyone who reads this thread in the future who might be having a similar problem? :)
Well, I, uhm, rebuilt it...
...covered the parts - where I felt it was most important to have the splash damage - with parts from a wooden plank. You'll see when I release the level in a week something.
Re: missileclip
Posted: Mon Jun 16, 2008 12:09 pm
by Kaz
That makes me imagine you physically nailing together wooden planks over a fence somewhere in scandinavia

Re: missileclip
Posted: Wed Dec 14, 2011 1:29 am
by skinmaster
heya this topic comes up today in my searches....
I'm working on a fence/GRATE that i hope for bullets to pass through and rockets and grenades to bounce off of/explode on.
I tried making them non solid to begin with and then applying missile clip over the whole thing(the whole thing is a skip textured brush with a grate shader from socs set on one face, with brush trim edge surrounding the piece.
Funny thing is the rockets and grenades go poof and dissapear into the fence...
So ..
....grate texture should allow all weapon fire but NOT rockets or grenades.
the only thing i've got is to make tiny little clip fence and embed it in the brush...
would be nice to have the shader ability to define which weapon fire passes through and which does not and the resulting type of explode/impact/absorb