[WIP] mp_yuyuan

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

[WIP] mp_yuyuan

Post by Silicone_Milk »

Since I saw another Call of Duty 4 WIP being posted in here I thought I may as well post my WIP.

The theme of the map is Chinese New Years in the Yuyuan Gardens (Shanghai, China). I was very inspired when I had visited this place and had decided to make a map of it.

This is nowhere near complete but it's slowly being pulled together.

[urlu=http://www.infinityward.com/community/forum/index.php?topic=17036.0]The Original Thread[/urlu] shows the progress of the map in a blog-like style.

I'd like to thank Hipshot for his wonderful Grimm skybox that I'm currently using in the map
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Yes, I know it's dark. I want it dark because I'm going to be adding in some lighting later. At the moment, for testing, I use a brighter skybox, but the final version is going to have this skybox (maybe a modified version to remove the low clouds) and some lighting in the form of lanterns, signs, and florescent bulbs inside of the buildings.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Re: [WIP] mp_yuyuan

Post by Silicone_Milk »

Since I figure posting just shots of a skybox instead of the actual map is pretty shitty, I thought I'd provide some shots of the map being blocked out.

I'm using a brighter skybox so I can see the buildings as I work on them.
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