Model animations in Q3
Model animations in Q3
Does Q3 support animated models through a md3 or maybe a ase? Like if I were to make a tree with moving brances, is it possible?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: Model animations in Q3
AFAIK, not without modifying the code. From what I've been told, misc_models do not support animated models in Q3. I could be wrong, though.
Re: Model animations in Q3
Isn't simple animation possible, like deformVertexes or attachment to func_* via model2 key(md3 only)?
Re: Model animations in Q3
Actually, yes. There was an amazing engine model in one of the QCon mapobject contests that had moving pistons done with deformvertexes shaders. I've played with that function a bit and it's possible to get some interesting effects. It's kind of a waste to just use it for wibbly water, but at the same time frustratingly limiting compared to just using a keyframed animation.a13n wrote:Isn't simple animation possible, like deformVertexes or attachment to func_* via model2 key(md3 only)?
Also, you can attach any model to a func_whatever not just md3. Make your func, and then make a misc model and target it at the func. Q3map2 then bakes the faces from the misc_model into the func, just like any other brush/patch faces. It's better than the model2 key which is really glitchy and won't work unless the md3 is in the same pk3 as the map!
Re: Model animations in Q3
Yeah, but those won't really help if animating moving branches. You can create a texture with a shader and translate or deform it with a shader, but that's about as sophisticated as it gets.
Re: Model animations in Q3
But it's only md3 that can be lit properly(dynamically) while it moves on.Shallow wrote:Also, you can attach any model to a func_whatever not just md3.
Re: Model animations in Q3
No, you can make any model use vertex lighting.
Re: Model animations in Q3
I meant "grid lighting", not "static vertex lighting".
In any case it is vertex that is actually modulated though.
Hipshot, sorry for thread shipwreck.
In any case it is vertex that is actually modulated though.
Hipshot, sorry for thread shipwreck.