Wow that's quite the feedback Corsair
I was originally aiming for 1v1 FFA (when this map was much smaller) but I decided to expand upon the map and make it in to a 3-4 player FFA type map.
I left a lot of armor and health out right now to just get a feel for weapons to see how bots would behave. I'm torn about where to put the items but I guess I'll just toss a bunch in then start removing where funky
I think the big pillars idea is nice because it could lead to some interesting architecture but I also think it might crowd the main atrium too much. I'm thinking about putting the Rocket Launcher where the Grenade Launcher is and sticking the Grenade Launcher at the Railgun point then putting Railgun in the RL nook. I'll give it a try to see how it pans out.
Hmm... didn't know about the invisible floor. Probably a result of when I was blocking out the map in caulk. I'll probably stick a grate floor there and have some fx down below if I keep the area in the map.
Concerning the slime pit/teleporter area I too also got a disconnected feeling for it. Bots didnt like it. I didn't like it and the way the map is built doesnt make you flow into the area. Rather, you tend to run in the opposite direction.
I was thinking about opening a hall from the top of spiral stairs to the backside of teleporter so you could drop down but that would be funky. Removing that area would probably be the best option.
Ill see about adding a tricky jump to get to the GL height. Sounds like an interesting idea.
I had originally intended to stick an armor or something where that jumppad is and not have a way to get up to the next level (you were forced to go down the stairs) so it was kind of a dead end. I felt the area at the bottom of the stairs needed more routes though so I put in a jump pad. Maybe the elusive lift can make an appearance here.
Thanks for the great feedback Corsair. It's been a real help and I'm going to start making some new changes right now.