QRadiant big problem PLS HELP ASAP

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Hackerx72
Posts: 17
Joined: Wed Dec 19, 2007 3:31 pm

QRadiant big problem PLS HELP ASAP

Post by Hackerx72 »

Hi guys just found this forum when ive started quake mapping and ive got one itchy problem :(
So the problem has to do with the textures. I can insert them but some of them just wont and they are all jpg just like some tuts said.

PLS can everyone post everything they know about this problem. I really want to get this solved :smirk:

Everyone that can give me some usefull information will be placed in the CREDITS of my game im working on.

Ty for your cooperation iff this is not solved im owned :owned: lol

EDIT: So a little (cough* cough*) adjustment to my request.
Program: QRadiant 199 (I use this one because this is one of the fastest ive tried and I fellow tuts that include this prog)
Game: Quake 3 (I don't use q4 cuz from q3 there are many more recources)
Action: I insert textures in the baseq3 map in jpg format (pk3). And I expect that I could load it when I am into the edittor.
Problem: When loading: mapping program crashes.

Notes: -I have tried to put a few textures of the same size like 256*256 into 1 pk3 map (into the pk3 map textures/"mapname"/)
-This worked with other textures but some of them won't load in the mapper so thats the weird part.


---------------------------CREDITS IN MY GAME WILL INCLUDE-----------------------------------------------------------------------
-obsidian
-pjw
Last edited by Hackerx72 on Wed Dec 19, 2007 6:07 pm, edited 2 times in total.
[color=#BF0000]If you mess with the best, you die like the rest!!![/color]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: QRadiant big problem PLS HELP ASAP

Post by pjw »

Hackerx72 wrote:some of them just wont
That seems maybe a bit vague. :)

What do you mean by "insert them"?

What does "wont" mean?

Won't load? In the editor, or in the game?

Won't display properly? In the editor, or in the game?

(lol)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: QRadiant big problem PLS HELP ASAP

Post by obsidian »

Vague? I thought the big red letters would have surely been clear enough. :dork:

Seriously though, please write down systematically exactly what the problem is and the exact method you are using to get this problem. Unfortunately our ESP and other special powers that allows us to understand what you're doing wrong is starting to wear out (we've been here for years and are starting to go quite senile too). Big red letters will actually impair any residual ESP powers that I have left.

In addition, you may want to list some other things a little more clearly as well:

-Game (you mentioned Quake, that franchise has 4 titles as well as the spinoff ETQW so you might want to mention which one)

-Editor (you mentioned QRadiant, oh boy... there's quite a bunch of those too and many different versions. QeRadiant, GtkRadiant, and what version, exactly?)



BTW, welcome to Quake3World... make sure you brush up on your sarcasm, you'll need it around here. :)
Hackerx72
Posts: 17
Joined: Wed Dec 19, 2007 3:31 pm

Re: QRadiant big problem PLS HELP ASAP

Post by Hackerx72 »

obsidian wrote: In addition, you may want to list some other things a little more clearly as well:

-Game (you mentioned Quake, that franchise has 4 titles as well as the spinoff ETQW so you might want to mention which one)

-Editor (you mentioned QRadiant, oh boy... there's quite a bunch of those too and many different versions. QeRadiant, GtkRadiant, and what version, exactly?)
Ok I have updated my crap. So what about now ey? :)
[color=#BF0000]If you mess with the best, you die like the rest!!![/color]
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: QRadiant big problem PLS HELP ASAP

Post by pjw »

Hackerx72 wrote:QRadiant 199
Do you mean Q3Radiant 1.99?
Hackerx72 wrote:Action: I insert textures in the baseq3 map in jpg format (pk3). And I expect that I could load it when I am into the edittor.
I've read this a few times, and I actually have no idea what you're talking about. How are you "inserting textures"? Are you just trying to open a file and make changes to it? What file, specifically, are you "inserting textures" into, and what are you opening that file with?

"baseq3" is not a map, it's a folder/directory with a bunch of files in it.
.jpg and .pk3 are very different things--.jpg is a texture format, and a .pk3 file is a file archive that can have a bunch of different stuff in it (like maps, textures, text files, models, and so on).

There's no way to put textures into a map unless you have it loaded into the editor already, so I'm not sure how you're "inserting textures", but then you can't load it in the editor after (?) you do that...

I think we're hitting some language confusion here.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: QRadiant big problem PLS HELP ASAP

Post by obsidian »

Give GtkRadiant a try. 1.4.0 and 1.5.0 are the most popular (I'm still partial to 1.4.0). I don't think anyone actually uses the old QeRadiant editors and most of us won't be able to help you with that since we would have long forgotten about their specific eccentricities (did I mention that we're senile?). GtkRadiant should work more or less the same way, but is more stable and a few extra tools are tossed in.

Most of the time, when working with custom textures and other assets, I just leave them in a directory (baseq3/textures/mytextures/) and only pop them into a PK3 when I'm done with everything and am ready to send it to other people to play. Much easier. Just note that when running your map in game this way, you need to type, "sv_pure 0" in the console or add "seta sv_pure 0" to your q3config.cfg or autoexec.cfg file.

If you're not seeing your textures, make sure your baseq3/scripts/shaderlist.txt is updated with the texture directory. The editor otherwise doesn't automatically know that the texture directory exists.
Hackerx72
Posts: 17
Joined: Wed Dec 19, 2007 3:31 pm

Re: QRadiant big problem PLS HELP ASAP

Post by Hackerx72 »

obsidian wrote:Give GtkRadiant a try. 1.4.0 and 1.5.0 are the most popular (I'm still partial to 1.4.0). I don't think anyone actually uses the old QeRadiant editors and most of us won't be able to help you with that since we would have long forgotten about their specific eccentricities (did I mention that we're senile?). GtkRadiant should work more or less the same way, but is more stable and a few extra tools are tossed in.

Most of the time, when working with custom textures and other assets, I just leave them in a directory (baseq3/textures/mytextures/) and only pop them into a PK3 when I'm done with everything and am ready to send it to other people to play. Much easier. Just note that when running your map in game this way, you need to type, "sv_pure 0" in the console or add "seta sv_pure 0" to your q3config.cfg or autoexec.cfg file.

If you're not seeing your textures, make sure your baseq3/scripts/shaderlist.txt is updated with the texture directory. The editor otherwise doesn't automatically know that the texture directory exists.
Sure I shall give it a try but then the system will be more complex tough. If you recommend me using that program do you have some tutorials I can use or is my main knowledge off qradiant enough for this? I'll try to combine the 2 programs now they are both radiants. And stop saying that you are senile, you guys are the only that react to this thread on any site. You guys are far away from senile (ive tried like 6 to be sure) :smirk:
pjw wrote: Do you mean Q3Radiant 1.99?

I've read this a few times, and I actually have no idea what you're talking about. How are you "inserting textures"? Are you just trying to open a file and make changes to it? What file, specifically, are you "inserting textures" into, and what are you opening that file with?

"baseq3" is not a map, it's a folder/directory with a bunch of files in it.
.jpg and .pk3 are very different things--.jpg is a texture format, and a .pk3 file is a file archive that can have a bunch of different stuff in it (like maps, textures, text files, models, and so on).

There's no way to put textures into a map unless you have it loaded into the editor already, so I'm not sure how you're "inserting textures", but then you can't load it in the editor after (?) you do that...

I think we're hitting some language confusion here.
Yes its Radiant 1.99 and yes im not perfectly English you know. I'm Belgian and actually I speak dutch. I try to explain myself with my best English srry :( and yes I know the difference between jpg pk3 and all those others :disgust: gues I shall try the gtkradiant 1.5 then.

EDIT: This boxing in this prog is less handy then in qradiant 1.99 at first sight and I don't even know how to insert textures :owned:
Who is senile now ey :D

FIRST ERROR IN gtkradiant 1.5:
Unable to find default tag file C:/Program Files/GtkRadiant 1.5.0/q3.game/shadertags.xml. No tag support.
Texture load failed: "textures/"


EDIT2: Problem solved. O MY FREAKING GOD!!! :ducky: This actually works!!! :paranoid: So the solution actually was using a better mapping prog. So gtkradiant 1.5 really rocks and the principle still stays the same! Really guys I owe you my life thanks a thousand times! :olo:

Forget all the questions I have asked in this post I was to fast and actually solved it myself.

EDIT3: NOW THE FIRST PROBLEM IS SOLVED, NOW ANOTHER ONE COMES IN!! When I put my pk3 file with my custum textures into the right folder and i load my gtkradiant the textures show up (what i could not do in the qradiant). When i make a map and select the walls and add the textures then this error shows up in the dos screen when i compile the map with the first option.

Warning: Couldn't find image for shader textures/dxmetal(folder of metal textures)/coretexmetal.utx-metal

This mapping thingy is driving me insane
Ow well easy comes, easy goes ... pls help me :paranoid: before i lose my mind
[color=#BF0000]If you mess with the best, you die like the rest!!![/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: QRadiant big problem PLS HELP ASAP

Post by obsidian »

Quit spamming the forum. I pointed to your rather obvious error in the other thread.
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