Strangedays Alpha - Q3 duel map

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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scythe
Posts: 66
Joined: Mon Mar 25, 2002 8:00 am

Strangedays Alpha - Q3 duel map

Post by scythe »

Hello everyone,
This map came together in a few days, inspired by some photos of modern museums and libraries that I was looking at. It's a little bit reminiscent of The Edge from Q2. The level is intended to be a semi-serious tourney map, so I am mostly interested in feedback on the size, layout, and weapon/item placement at this time. Visuals are rough, but the general form is there, it mainly needs detailing and lighting now, but I will get to that after the layout is tested and polished.

Of course, any and all comments are welcome.


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v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Strangedays Alpha - Q3 duel map

Post by v1l3 »

It definitely has a very simple layout which doesn't really draw much attention, and makes gameplay to be somewhat repetitive. It's a really wide open also, and almost makes the battle aim towards whoever can get to the railgun first and control the map with it. With the two sides in the map connected by the center room, almost makes it feel like a small ctf map.

I guess that's my take on it.
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Strangedays Alpha - Q3 duel map

Post by wattro »

I'll have to second what v1l3 said. The action is definitely long distance and there doesn't seem to have too much variety. Once battle has started, it's hard for someone to get away and taking down the up-player usually consists of long-distance railgun rape. Of course, I just hole up in the RG room with the YA and the MH nearby.

Some suggestions:
-add a middle tier for some height variations
-break up the rooms and hallways a bit (eg: the room with the stairs could probably break up into 2 smaller, connected atria.

Also, apparently my reaction times suck today!
scythe
Posts: 66
Joined: Mon Mar 25, 2002 8:00 am

Re: Strangedays Alpha - Q3 duel map

Post by scythe »

Okay, cool. I'll see what I can do to improve the layout. Thanks for the comments.
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