Q2: beta of spirit2dm1 - awaiting resurrection

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Q2: beta of spirit2dm1 - awaiting resurrection

Post by dichtfux »

No, this is not a typo. This really is a map for Quake II.

Don't know if anyone in here is still playing q2, but I thought I'd show it to you anyway. Hope that's ok.

It's a DM-map designed for 3 players. One atrium, lots of vertical action.

The map is available from my website or via this > download link <.

Shot 1:
Image

Shot 2:
Image

Shot 3:
Image

Shot 4:
Image

Known issues:
* no clipping yet, having trouble with the clip-texture
* one VIS error at stairs near lasers (don't ask me why this happened)

Feedback is appreciated of course.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
dnky
Posts: 188
Joined: Thu Nov 24, 2005 3:49 pm

Post by dnky »

Unfortunately I dont have Q2 any more, because this looks really rather good.
Whatever....
Amphetamine
Posts: 76
Joined: Fri Feb 23, 2007 5:15 am

Post by Amphetamine »

Is there a .txt for Q2E realtime lighting?
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

Amphetamine wrote:Is there a .txt for Q2E realtime lighting?
Not yet, because I don't have a clue what that is and how to do it. ;)

All jokes aside: sounds interesting, but I didn't find info on how to create one at the Q2E website. If you point me to a document/tutorial that explains how to make one, you might get one. :icon31:
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
TRINIX
Posts: 25
Joined: Mon May 08, 2006 12:06 pm

Post by TRINIX »

dont have quake 2 any more, cant seem to find it. but from your screenys, looks like a very sexy map.
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
Amphetamine
Posts: 76
Joined: Fri Feb 23, 2007 5:15 am

Post by Amphetamine »

It's prety easy install Q2E (grab the newest version from a link in their forums, the one on the website is outdated), start the game in developer mode with cheats enabled, load your map drop to console and /editlights then bind a key to /addlight.

Just noclip around your map and hit the key wherever you want a realtime light added. They work just like D3/Q4 lights.

When you're done use /savelights to write to the textfile and then /editlights again to drop back to normal.
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

I got Q2 out of the Q4 Special edition DVD I bought...I dunno if it's available to buy anymore...but...eh I got more excited to get Q2 over Q4..heh. Nice to see someone pop up a Q2 custom map=) Downloading...
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

@Amphetamine:
Got myself Q2E beta 0.68 from the forums (which almost drove me mad btw, it's a pain in the ass to find things between all those tons of kiddie posts and vast signatures) and played around with the lighting stuff a bit. I'll most likely create a light file for the final version but it seems to much work atm to make it look really good.

There may be good documentation/hints on how to do this fast & easy hidden somewhere in those forums, but I need a few hours sleep before I dare to go there again. Q2E is pretty cool though, I really like it. The water's awsome. I've had beta 0.4 lurking on my HDD for months but never really tried it, shame on me.

@v1l3:
I've also got Q2 from that Q4 special edition. Took me some effort to get it but I really wanted Q2 and the Addons. :icon14:
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

lolz. well if you don't like reading their forum maybe odium can help out here
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

That looks really, really nice.

Tempts me to reinstall Q2, but I'd have to find it... :)
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Post by v1l3 »

Very Nice! Blows away a good amount of the ol' school ones (minus map marics83tkc).
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Post by dichtfux »

Thanks guys!

Beta2 is ready. The download link above has been updated.

changes beta1 => beta2:
* made elevator suck less (made it more obvious that it's an elevator)
* lots of clipping
* fixed the fugly VIS error near lasers by adapting portals
* changed the damage the laserbeams deal from 1 to 25 :icon4:
* various small texture fixes
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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