Ritualistic Quake 4 Point Release 1.3 Preview [ Link ]
The version 1.3 point release for Quake 4 is set to ship with a copious amount of new content for the game, including several original maps and game modes created by Ritual Entertainment. For this feature, we sat down with two of the level designers involved in the project, John "HAL9000" Schuch and Todd "Mr.CleaN" Rose, for some comments on their creations, and have a bunch of exclusive screenshots, too!
PlanetQuake4 Quake 4 Point Release 1.3 Preview [ Link ]
Earlier this month, PlanetQuake4.net had the opportunity to preview a test build of the Quake4 1.3 Point Release, which will be released in the coming days. Our preview of this extensive update to Quake 4 includes a look at the new gametype "Deadzone", the "Buy Mode" game option, the updated multiplayer physics, and performance enhancements.
Some information taken from comments SyncError made in the Q4 Preview thread at ESReality.
- Please take note that NO fixes are mentioned. The article focuses on gameplay changes and additions, but that obviously does not mean that bug fixes aren't in 1.3 -- they just are more of a given and usually not news worthy in articles.
- And with it, the return of lava in basemaps. =) (Referring to the dm2 Remake that will be in PR 1.3)
- Hyperblaster has been adjusted.
- 6 of the old weapons have been adjusted.
- Yes, bridge to rail is very doable now. (Referring to dm6 Remake & Q4 changed movement)
- 1.2->1.3 Patch ~ 125mb
- Full 1.3 Patch ~ 250mb
- Rockets are faster, smaller and have greater knockback.
- r_forceAmbient is more robust and useful than either Q4MAXs, XBMs, GTRs, RA4s or Delta's ambient commands. Its low settings start with a much darker ambient light (r_forceAmbient 0.01) and scale up from there... this allows you to set a very dark environment and make full use of the glow paths on the brightskins, weapskins, item glows, etc. Not everyone will want to set theirs up visually that way, but I know many who prefer that and that is now possible. Luckily thanks to adding it to base, it will automatically be available to all mods who release a 1.3 compatible.
Last edited by Bugsy on Sun Jul 30, 2006 12:13 am, edited 4 times in total.
Prediction 1:
1.3 will rock, and I will love it. :icon25:
Prediction 2:
Nerds on the Internet who barely PLAY quake 4 will take all of sixteen seconds to examine 1.3 before announcing that it's still not what they wanted.
The new maps are from Ritual Entertainment, and the mappers' names ought to be familiar - Mr. CleaN and HAL9000. Article including commentary from them on the new levels and 14 screenshots at Ritualistic
Not sure about this item buying business but this DeadZone mode might be interesting.
The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures
o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures
Quake 4 1.3 Point Release
(Major News: Q4)Posted by SyncError @ 11:57 EDT, 31 July 2006 - iMsg
The Quake 4 1.3 Point Release is being released today. More information coming soon.
UPDATE: All QuakeCon 2006 Quake 4 tournaments will be using the 1.2 Point Release due to the limited amount of time available for players to adjust to the new gameplay changes, however, all BYOC servers will be running the 1.3 Point Release, so it is suggested that everyone patch to 1.3 except for those who may wish to keep a separate 1.2 copy for use of practicing prior and during the tournament.
o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures
I'm glad I'm not the only one who thinks Q4's graphics are eyesores.
o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures