Quake 4 Point Release 1.3 Preview

Bugsy
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Quake 4 Point Release 1.3 Preview

Post by Bugsy »

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Ritualistic Quake 4 Point Release 1.3 Preview [ Link ]
The version 1.3 point release for Quake 4 is set to ship with a copious amount of new content for the game, including several original maps and game modes created by Ritual Entertainment. For this feature, we sat down with two of the level designers involved in the project, John "HAL9000" Schuch and Todd "Mr.CleaN" Rose, for some comments on their creations, and have a bunch of exclusive screenshots, too!
Source: [ Shacknews ]

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PlanetQuake4 Quake 4 Point Release 1.3 Preview [ Link ]
Earlier this month, PlanetQuake4.net had the opportunity to preview a test build of the Quake4 1.3 Point Release, which will be released in the coming days. Our preview of this extensive update to Quake 4 includes a look at the new gametype "Deadzone", the "Buy Mode" game option, the updated multiplayer physics, and performance enhancements.
Source: [ ESReality ]

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Some information taken from comments SyncError made in the Q4 Preview thread at ESReality.
- Please take note that NO fixes are mentioned. The article focuses on gameplay changes and additions, but that obviously does not mean that bug fixes aren't in 1.3 -- they just are more of a given and usually not news worthy in articles.

- And with it, the return of lava in basemaps. =) (Referring to the dm2 Remake that will be in PR 1.3)

- Hyperblaster has been adjusted.

- 6 of the old weapons have been adjusted.

- Yes, bridge to rail is very doable now. (Referring to dm6 Remake & Q4 changed movement)

- 1.2->1.3 Patch ~ 125mb
- Full 1.3 Patch ~ 250mb

- Rockets are faster, smaller and have greater knockback.

- r_forceAmbient is more robust and useful than either Q4MAXs, XBMs, GTRs, RA4s or Delta's ambient commands. Its low settings start with a much darker ambient light (r_forceAmbient 0.01) and scale up from there... this allows you to set a very dark environment and make full use of the glow paths on the brightskins, weapskins, item glows, etc. Not everyone will want to set theirs up visually that way, but I know many who prefer that and that is now possible. Luckily thanks to adding it to base, it will automatically be available to all mods who release a 1.3 compatible.
Last edited by Bugsy on Sun Jul 30, 2006 12:13 am, edited 4 times in total.
SyncError
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Post by SyncError »

They (rockets) have been.
SyncError
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Post by SyncError »

Soon enough. =)
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FragaGeddon
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Post by FragaGeddon »

Can't wait for this.
dzjepp
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Post by dzjepp »

Sounds like a nice patch, looks like they finally listened to the community. And all it took was a syncerror to set the wheels in motion. ;)

Just wonder if this will really bring new people to the game... the casual players are long gone.
xchaser
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Post by xchaser »

I have stuck with my quake 4 from before it came out. I know it will be the game. pfft its name says it all QUAKE
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Program2
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Post by Program2 »

great!
GODLIKE
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Post by GODLIKE »

Prediction 1:
1.3 will rock, and I will love it. :icon25:


Prediction 2:
Nerds on the Internet who barely PLAY quake 4 will take all of sixteen seconds to examine 1.3 before announcing that it's still not what they wanted.
Freakaloin
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Post by Freakaloin »

i predict a spike of players for about 5 hours then back to DEAD...
a defining attribute of a government is that it has a monopoly on the legitimate exercise of violence...
Shallow
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Post by Shallow »

The new maps are from Ritual Entertainment, and the mappers' names ought to be familiar - Mr. CleaN and HAL9000. Article including commentary from them on the new levels and 14 screenshots at Ritualistic

Not sure about this item buying business but this DeadZone mode might be interesting.
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DooMer
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Post by DooMer »

sweet
GODLIKE
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Post by GODLIKE »

I played some of Mr.Clean's Q3 maps, like, forEVER. Mutually Assured Destruction and Bitter Embrace were amazing.

Let's hope he's got the same chops for Q4 as he's had for Q2-Q3..
Ganemi
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Post by Ganemi »

-
Last edited by Ganemi on Fri Apr 07, 2023 2:46 am, edited 1 time in total.
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MKJ
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Post by MKJ »

hal9k is working with them? thats pretty cool
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obsidian
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Post by obsidian »

Good to hear that more former Q3W'ers are working on this.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
xchaser
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Post by xchaser »

will 7/31/06 be the day we get 1.3?
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GODLIKE
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Post by GODLIKE »

I hope so, cos that's tomorrow.. but why would you think that date? :paranoid:
xchaser
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Post by xchaser »

is the last day of the month and a few days b4 qcon
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Bugsy
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Post by Bugsy »

Today is July 31.. put the 1 in front of the 3 & you have 1.3 !! :D
o'dium
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Post by o'dium »

The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(
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duffman91
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Post by duffman91 »

o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(
Sorry to hear you won't be playing 1.3 then.
xchaser
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Post by xchaser »

Quake 4 1.3 Point Release
(Major News: Q4)Posted by SyncError @ 11:57 EDT, 31 July 2006 - iMsg
The Quake 4 1.3 Point Release is being released today. More information coming soon.

UPDATE: All QuakeCon 2006 Quake 4 tournaments will be using the 1.2 Point Release due to the limited amount of time available for players to adjust to the new gameplay changes, however, all BYOC servers will be running the 1.3 Point Release, so it is suggested that everyone patch to 1.3 except for those who may wish to keep a separate 1.2 copy for use of practicing prior and during the tournament.





Watch this space !

http://www.esreality.com/?a=post&id=1157404
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Ganemi
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Post by Ganemi »

o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(
I'm glad I'm not the only one who thinks Q4's graphics are eyesores.
+JuggerNaut+
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Post by +JuggerNaut+ »

Mr. Clean FTW
Kaz
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Post by Kaz »

o'dium wrote:The new maps look really bad, texture wise they seem so random, and like they didn't really know what to do... Then again they stuck to the Quake 4 textures... Its impossible to make a decent looking map with the stock Q4 textures :(
I wouldn't say "impossible" =/
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