Q3 editing Post-Source-Release

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

free cpma standalone would be cool :smirk:
voodoochopstiks
Posts: 248
Joined: Tue Jun 08, 2004 7:00 am

Post by voodoochopstiks »

I think this is the plan, since alot of maps are being textured and all the maps for the compo need to be fully custom textured. I can def. see a standalone cpma in the future.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I'm hoping for an engine upgrade.
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